The game now explains pressure points faster without losing the dark bureaucracy vibe. #indiedev #gamedev #godot #idlegame #incrementalgame #deathautomation
RE: https://mastodon.social/@minotaurs_at_work/116194639284697782
And if you like the page navigation and transitions in the #Moodotaur app and want to build an app with them in #Godot , you can do so easily with the #AppNavigation plugin! 🐂🔧
https://godotengine.org/asset-library/asset/4813
Racing for best time!
You can wishlist this game on Steam if you're interested! It helps a lot!
https://store.steampowered.com/app/4480100/Dynamine/
#gamedev #indiedev #indiegame #godot #godotengine #pixelart #minesweeper
My new SceneSpawner component video is OUT!
This IS useful tool to have, as I found myself re-implementing spawning logic in almost every #Godot game I made!
Video tutorial: https://youtu.be/NkYqs3DjPZk
Text-based version: https://godotgamelab.neocities.org/50-components-course-scenespawner/
#gamedev #tutorial #GodotEngine
This is what I was going for!
#Godot
Just a humble lever full of tween animations #indiegame #godot #gamedev #indiedev
Getting more muddled over how to store Stats for Blades in the Dark character sheet
I currently have a list of variables.
I keep thinking about putting things in a Dictionary, but there are several types of Data (String, Int, Array, etc), so I would need several Dictionaries. I would then need to filter incoming "stat changed" Signals to figure which Dictionary to update.
Not sure how to configure it all.
#gamedev #godot #ttrpg #godotengine #rpg #BladesInTheDark
Check out #Godot 4.7 Development Snapshot 1!
Great new features and gems hide inside the interactive changelog! From a new input type to a new type of Texture2D and more!
New video out
https://www.youtube.com/watch?v=I0Sl4NgvQSQ
#Godot4 #GodotEngine #GodotGameDev #IndieGameDev #GameDev #Godot47
Playing with output on multiple screens for a possible #Godot app, and realised that while a device might have multiple monitors attached, if they're set to be a 'mirror' of the main monitor, then you effectively only have 1 screen. But Godot doesn't realise this... So I found a way to check it:

Llevo usando #godot durante 7-8 años y en todo ese tiempo no he tenido nunca ningún problema de licencias, de subir versión, de incompatibilidades o de nada
En todo ese tiempo, no sabría contar la cantidad de polémicas que ha habido con Unity, algunas de ellas verdaderamente horribles
La diferencia es que Godot es de la comunidad, para la comunidad, y Unity es de una corpo para el ejército de EEUU