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08.03.2026 22:03
gynura (@gynura@mastodon.gamedev.place)

Welcoming scene

#pixelart #godot #gamedev





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08.03.2026 21:02
51GL (@51GL@mastodon.social)

The game now explains pressure points faster without losing the dark bureaucracy vibe.

51.gl/2026/03/08/death-automat




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08.03.2026 18:10
minotaurs_at_work (@minotaurs_at_work@mastodon.social)

RE: mastodon.social/@minotaurs_at_

And if you like the page navigation and transitions in the app and want to build an app with them in , you can do so easily with the plugin! 🐂🔧

godotengine.org/asset-library/




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08.03.2026 17:15
HexagonNico (@HexagonNico@mastodon.gamedev.place)

Racing for best time!

You can wishlist this game on Steam if you're interested! It helps a lot!

store.steampowered.com/app/448

#gamedev #indiedev #indiegame #godot #godotengine #pixelart #minesweeper





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08.03.2026 17:02
guladev (@guladev@mastodon.gamedev.place)

My new SceneSpawner component video is OUT!

This IS useful tool to have, as I found myself re-implementing spawning logic in almost every #Godot game I made!

Video tutorial: youtu.be/NkYqs3DjPZk
Text-based version: godotgamelab.neocities.org/50-

#gamedev #tutorial #GodotEngine




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08.03.2026 16:28
citrus_marine (@citrus_marine@mas.to)

This is what I was going for!
#Godot





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08.03.2026 16:24
erytau (@erytau@mastodon.social)

Just a humble lever full of tween animations





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08.03.2026 15:33
ArmouredWizard (@ArmouredWizard@dice.camp)

Getting more muddled over how to store Stats for Blades in the Dark character sheet
I currently have a list of variables.
I keep thinking about putting things in a Dictionary, but there are several types of Data (String, Int, Array, etc), so I would need several Dictionaries. I would then need to filter incoming "stat changed" Signals to figure which Dictionary to update.
Not sure how to configure it all.

#gamedev #godot #ttrpg #godotengine #rpg #BladesInTheDark




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08.03.2026 15:07
truelymostwanted (@truelymostwanted@mastodon.social)

Check out 4.7 Development Snapshot 1!

Great new features and gems hide inside the interactive changelog! From a new input type to a new type of Texture2D and more!

New video out
youtube.com/watch?v=I0Sl4NgvQSQ




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08.03.2026 13:43
citrus_marine (@citrus_marine@mas.to)

...What?
#Godot





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08.03.2026 11:10
normplum (@normplum@fosstodon.org)

Playing with output on multiple screens for a possible #Godot app, and realised that while a device might have multiple monitors attached, if they're set to be a 'mirror' of the main monitor, then you effectively only have 1 screen. But Godot doesn't realise this... So I found a way to check it:

#Godot4 #GDScript





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08.03.2026 10:51
prsaseta (@prsaseta@gamedev.lgbt)

Llevo usando #godot durante 7-8 años y en todo ese tiempo no he tenido nunca ningún problema de licencias, de subir versión, de incompatibilidades o de nada

En todo ese tiempo, no sabría contar la cantidad de polémicas que ha habido con Unity, algunas de ellas verdaderamente horribles

La diferencia es que Godot es de la comunidad, para la comunidad, y Unity es de una corpo para el ejército de EEUU




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