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07.03.2026 15:49
daphnestar (@daphnestar@anarres.family)

Good morning! I spent some time reflecting on the development of my Trans Joy Jam 2026 entry, discussing my process and talking a bit about the tools I used to create the game. You can find that here: daphnestar.itch.io/dr-kalm/dev
#GameDev #IndieDev #Godot #Aseprite #bfxr #LMMS




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07.03.2026 15:25
r (@r@fed.brid.gy)

We have a story for my game: The player worked in Zerkvograd when all 4 reactors in Karsk-17 [City] exploded. The tunnel collapsed, trapping his family inside the city. Radiation slowly spreads west through the wind, pushing him into unknown lands. #horror #godot #indiegame #postapocalyptic




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07.03.2026 14:55
grau (@grau@mastodon.gamedev.place)

I read that GIFs are well received on #steam pages. And don't say another word, here comes the cheeky goose waddling across the steam page. :)

#wishlist #waddlewords #godot #gamedev #indiedev #indiegames #games #puzzle





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07.03.2026 12:05
ambimist (@ambimist@toot.io)

I forgot what I'd been working on when I stopped last night, so when I opened my Godot project today I got jumpscared by my own antagonist!

#Godot #GodotEngine #IndieDev #LowPoly #HorrorGame #EyeContact





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07.03.2026 11:27
storm_ex (@storm_ex@mastodon.social)

In my about cowboy you can find and then build it!

Which bonus it will give you? Try to guess! :)





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07.03.2026 09:38
notes (@notes@calckey.anzui.dev)

Since a week or so I'm trying to find a way to efficiently create rocks and rock formations for my game. I want them to mostly share the same textures but have different, edgy and sometimes more snmooth shapes. Tried varoius aproaches in blender without success. I also want to make use of triplanar mapping in #godot and am not sure how to make that match in blender. Any recommendations that do not involve handsculpting rocks are welcome. I'm already close to buying rock sets from some asset store.




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07.03.2026 00:21
zuru (@zuru@xarxa.cloud)

How do I deactivate the new theme on #Godot 4.6? I just want to bring back the old look and feel, text looks so small on this last update. :(

#GodotEngine #GodotHelp




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07.03.2026 00:07
Xanatos (@Xanatos@mastodon.gamedev.place)

RE: loops.video/v/eg9zcXRqew

I did redraw the background, added a cache system storing projectiles to prevent recreation. This can also store other entity types if needed.

Also I did draw some icons for the effects and some UI sprites. The whole implementation did take much longer than I expected ...

I still do focus on getting the "combat" right. Still not sure if this will be the next project I work on for a longer period or if it will be a playground.

#Godot #Godot4 #GameDev #GameUpdate #Prototype




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07.03.2026 00:03
v (@v@loops.video)

Another day, another update. Today I did add a status effect system allowing for burning and slowing down. Also sprites where added or changed.

#Godot #Godot4 #GameDev #NoSound





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06.03.2026 22:17
ratking (@ratking@mstdn.io)

Smoothing the camera movement and rotation of Mops & Mobs' debug cam until it can be used as a cool fly-through. Just need to practice the controls a bit more ...

#screenshotsaturday #godotengine #godot #gamedev #indiedev #dungeoncrawler #game #adventure





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06.03.2026 22:04
post (@post@lemmy.world)

Godot Node Composition: Organizing Scenes, Autoloads, and Reusable Components

lemmy.world/post/43934290




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06.03.2026 21:45
r (@r@fed.brid.gy)

still thinking of the creative & bullshit ways the splash Stamp can affect spells: what happens when you add splash to teleport? #godot #indiedev

RE: https://bsky.app/profile/did:plc:os4paq43vij7iw6eo6dnvkwz/post/3mgd35hykrc2u





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