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11.03.2026 00:12
v (@v@loops.video)

Today I focused on some sound, so there you go. The first time the game is not completely silent. Even with those bad sounds that's a huge improvement

#Godot #Godot4 #GameDev #Prototype





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10.03.2026 20:42
rokojori (@rokojori@mastodon.social)

Remixing and bending multiple meshes at once in realtime.

It uses 4 meshes that are selected randomly (with adjustable probability weights) to create this deformed tube.

Update for Rokojori Action Library v0.6 still wip.





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10.03.2026 20:37
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Today's items are pushable blocks and more animations.

I want to thank the Spriters Resource for not only the Sonic animations, but the massive Sound Effects library. The new site refresh is excellent.

spriters-resource.com

They're over on bluesky, bsky.app/profile/spriters-reso

#Sonic #GameDev #Godot





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10.03.2026 18:06
godotsteam (@godotsteam@mastodon.gamedev.place)

Zoom in on day #409 of #Godot games using #GodotSteam! Today is Turret Baffler by Aceade Games! Get in, get out, but you're not the boots on the ground. Provide support from a distance in this stealth game where infiltrating is not your job. Demo available!

store.steampowered.com/app/346




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10.03.2026 16:22
themipper (@themipper@mastodon.social)

The app now recognizes the preferred user theme (if the system is capable of providing that info) and you can select the behavior in the app settings.

And I added a light theme (wip).





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10.03.2026 14:44
debello3d (@debello3d@socel.net)

Nice video of what someone else went through using Godot for the first time. Definitely learned something from it. #godot #indiedev youtube.com/watch?v=zLdTvkLsmgA




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10.03.2026 12:19
stefh (@stefh@mastodon.gamedev.place)

#gamedev #indiedev #indiegame #wip #solodev #godot





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10.03.2026 12:08
oven (@oven@mastodon.gamedev.place)

I really have to gush about how far my procedural 2D #rpg I've been making in #godot has come in. the past half a year. I just finished up the first pass at the looting UI for chests, which is one of the last features keeping the first biome from being truly playable. I've got two other important features on the backlog (one being the area boss) and i should have a solid demo!

#gamedev #proceduralgeneration #Godot4





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10.03.2026 10:17
LEADR (@LEADR@mastodon.gamedev.place)

New video tutorial on LEADR SDK integration for Godot games!

youtube.com/watch?v=Dm60vWwP3dk

#gamedev #indiegame #indiedev #godotengine #godot




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10.03.2026 09:54
Megamichi (@Megamichi@social.tchncs.de)

Moinsen Leute, ich aber vor ein paar Monaten eine Idee für ein Spiel bekommen, was ich nun in #godot entwickeln würde, in den Spiel geht es darum, verschiedene minesweeper Etagen zu durchqueren und einen Highscore zu erreichen, das Spiel findet in eine Mine statt und jede Ebene hat mehr Minen, so daß es schwieriger wird von der linken Seite zur rechten Seite der Höhle zu kommen, hier meine sitze und mein aktueller Entwicklungsstand:

Ich suche jemanden der sich mit #pixelart auskennt und mir Grafiken designen kann, darunter Tilemaps und Sprites, so wen jemand Interesse hätte, bitte melden aber ohne Bezahlung da das Spiel #opensource ist.





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10.03.2026 09:26
51GL (@51GL@mastodon.social)

Bluesky/X: Shipped a full HUD accessibility pass for Death Automation: global UI scale (85%-150%), auto scaling for larger screens, and saved per-device preferences shared across slots. Also refreshed core resource icons for cleaner readability.

51.gl/2026/03/10/project-updat




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10.03.2026 04:55
w (@w@spectra.video)

Devlog migration & example museum lighting - Fossil Sweeper Update 45

spectra.video/w/1UpPvxS7KKsrGX




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