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10.03.2026 03:22
miruji (@miruji@mastodon.gamedev.place)

I'm making a dialogue system in my game. What do you think about this style of dialogues? 🤔

#fps #gameplay #gamedev #indiedev #godot #godotEngine #ui #gui





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10.03.2026 03:02
godotdigest (@godotdigest@mastodon.gamedev.place)

Godot Digest 41

Godot 4.7 gets a second snapshot with many changes to the editor. Also, a new content creator, Dan Does Dev, joins the newsletter with a tutorial on extending the Godot editor.

godotdigest.substack.com/p/god

#godot #godotengine #gamedev




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10.03.2026 02:53
timkrief (@timkrief@framapiaf.org)

I started working on a iridescent shader it's not there yet. I have a real life reference of a "fabric" (more like plastic) that I'm trying to match; I'm not there yet. #godot #gamedev #gameart





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10.03.2026 02:29
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

It kinda feels weird adding a signal to my global script (#autoload), as I've always heard the phrase "Call down, signal up", and a global script feels like it is (should be) at the top of the tree. So it should call down to everything else, right?

But really it's a sibling to the root node, so it can't really call down. Sending a signal that other nodes can connect to when something changes instead makes more sense.

#Godot #Godot4 #GDScript #GameDev




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09.03.2026 23:44
storm_ex (@storm_ex@mastodon.social)

Somebody told me, what special rewards require special animations. So, now I have one!





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09.03.2026 23:10
post (@post@sh.itjust.works)

Release candidate: Godot 4.6.2 RC 1

sh.itjust.works/post/56541753




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09.03.2026 22:45
gynura (@gynura@mastodon.gamedev.place)

(not) a saint

#oc #mastoart #gamedev #indiegame #indiedev #godot





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09.03.2026 22:25
normplum (@normplum@fosstodon.org)

@mariodebono I haven't used your app (yet?), but I couldn't find this info on your site or in the docs, so I'll ask here...

Is it possible to have #Godot project 'templates', so that when I want to create a new Android app say, it creates a new blank project for me, but automatically sets certain settings (like window size, renderer, etc.) for that purpose?

I imagine it working like so: I'd be able to configure these settings myself, then export them to use for new projects.




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09.03.2026 22:15
beanjbunny (@beanjbunny@nerdculture.de)

I had the wrong episode 6 in the Tilt A Table series. I've fixed it, and if you'd like the correct episode it's here: youtu.be/1XTOX7OM7EU #godot #gamedev #indiedev




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09.03.2026 21:44
mariodebono (@mariodebono@mastodon.social)

Godot Launcher v1.9.0 🚀

New:
- Overwrite project path
- Improved app auto-updates

Read more here:
godotlauncher.org/blog/godot-l




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09.03.2026 21:40
amici (@amici@fribygda.no)

Today I just learned that the current #1 game on Steam (Slay The Spire 2) is made in #Godot

Think about that. A free, lightweight, open-source engine, powers the most popular game in the world's biggest video game store

Godot has made it ⭐




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09.03.2026 21:20
Xanatos (@Xanatos@mastodon.gamedev.place)

As I wrote on loops most of the time was spend on creating the collectable experience points. Therefor a DNA like sprite was created and animated.

Also a weapon dock to the top right displaying all the weapons currently in use.

I rewrote the projectile spawn system to use a "weapon" resource so creating those is easier.

Still not sure if I will keep this as an experience or keep on working 🤣

loops.video/v/ejTabDEt74

#Godot #Godot4 #GameDev #Prototype




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