I have the sense of humor of a 5-years-old.
#gamedev #indiedev #indiegame #godot #godotengine #pixelart #minesweeper

@hardpenguin13 ok, thanks for clarifying.
For me this is code as well, just a different representation of it. Requires many similar knowledge and all, I think it's "just" a different language but all underlying concepts are the same.
(no judgment here, you can of course choose your preferred "language")
I haven't tested this at all, so I don't know if it's good or not, but for Godot you have the Orchestrator plugin https://godotengine.org/asset-library/asset/3209
Bonjour Monde ! C'est la rentrée, retour des lives.
Petit live ce matin pour discuter d'un petit projet #Godot, mais pas encore tout à fait Godot, parce que c'est la pré-prod.
#gamedev #preprod #brainstorm #reunion
👉 https://twitch.tv/kholo
Direi che è andata bene 😁
Sono proprio soddisfatto!
https://itch.io/jam/lumenjam/rate/4317410

Hello, everyone! In the previous tutorial, we programmed a 3D spatial shader, and this time we will stick to the same concept. In this video, I’ll demonstrate how to create a simple outline or glow effect for any 3D object in Godot 4. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=vKLDkwBPxzc
Godot 4: Glow/Outline Shader in 3D (tutorial)
https://programming.dev/post/46910826
Looking for an artist / animator / modeller for our #godot #xr #gamejam team. Starts in a week, check my profile for my previous work, we have won this jam before.
Slay the Spire 2 Makes History as First Godot Game to Hit 100K Players | Happy Gamer
https://lemmings.world/post/42438458
Slay the Spire 2 Makes History as First Godot Game to Hit 100K Players | Happy Gamer
https://lemmy.ca/post/61507817
Whipped up a little debug environment, to get a sense for how the new terrain system will look in-game.
Willing to call the overhaul complete. Now to get back to gameplay!
#GameDev #Godot

I updated Gompl, the scripting language written in GDScript. It now supports function definitions, though not yet with parameters.
https://github.com/ratkingsminion/gompl
We have optimized the rendering loop. On the client side it went down a whopping 97%, while the serverside agents experience 79% faster processing. We are still exploring other avenues of optimization, like tweaking our networking. #rpg #gamedev #pixelart #godot #gaming #mana #performance
