The multiplayer update for Dome Keeper arrives in April https://www.gamingonlinux.com/2026/03/the-multiplayer-update-for-dome-keeper-arrives-in-april/
#DomeKeeper #Godot #IndieGames #PCGaming
The multiplayer update for Dome Keeper arrives in April
#DomeKeeper #Godot #IndieGames #PCGaming
The multiplayer update for Dom...
Short video showcasing the new toolbar system and a few other things.
#gamedev #indiegame #pixelart #godot #godotengine #minesweeper
Signed up to #Godot Camp 2026 in May. See you all there!
https://gc26.godot-karlsruhe.de/en
Okay, #gamedev people out there. I'm building a slightly larger project in #godot for the first time and despite my normal functional programming background Godot seems to be engineered to lean heavily into "original" (i.e. message passing) OO programming. It does it in a really nice way too, so I'm not even too sad.
The question: how have you chosen to connect signals together in your projects? I'm leaning towards a singleton autoloaded message bus, but it feels like something that may have downsides I haven't spotted yet due to my lack of experience with the engine.
Estuve jugando al demo de Vultures - Scavengers of Death en Steam. ¡Juego Colombiano desarrollado con Godot! Survival horror por turnos, inspirado en clásicos de los 90s como Resident Evil y Parasite Eve.
https://picandocodigo.net/2026/resena-vultures-scavengers-of-death-steam/
#Godot #JuegosLinux #Steam #VulturesScavengersOfDeath
Started working on tornadoes but got sidetracked and now I'm making beams.
Also I'm not sure how glow changed in Godot 4.6, but I find it much easier to add subtle glow to effects.
#godot #realtimevfx #godotengine
New youtube video demoing my disco tools plugin for making disco (elysium)-like games in #Godot https://www.youtube.com/watch?v=ylSSa8DBSAI
Check out the plugin here! https://codeberg.org/Fireye/disco-tools (MIT Licensed, patches & issues are welcome)
Slay the Spire 2 Said No to Unity, switched to Godot, and hit #1 beating Marathon.
https://youtube.com/watch?v=o-xZBwbUpSk
#godot #godotengine #gamedev #slaythespire2
I wish there were a way to filter searches in #Godot's code editor to matches that aren't in a comment...
#Godot4 #GDScript #GameDev #FOSS
RE: https://loops.video/v/eljHvzA6xL
It's a small update but does make a huge impact. I did add a custom node spawning effects as required. A "SoundComponent" on an entity can either send an effect to a local "MultiEffect" node or use a global instance.
If it does use the global one it need's to send a global position as well.
The global system is my workaround to allow sounds for freed nodes.
#Godot4 #Godot #GameDev #Prototype