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11.03.2026 14:19
binbun3d (@binbun3d@mastodon.social)

Bean effect





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11.03.2026 11:32
gamingonlinux (@gamingonlinux@mastodon.social)

The multiplayer update for Dome Keeper arrives in April gamingonlinux.com/2026/03/the-




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11.03.2026 11:32
r (@r@fed.brid.gy)

The multiplayer update for Dome Keeper arrives in April #DomeKeeper #Godot #IndieGames #PCGaming

The multiplayer update for Dom...




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11.03.2026 10:54
HexagonNico (@HexagonNico@mastodon.gamedev.place)

Short video showcasing the new toolbar system and a few other things.

#gamedev #indiegame #pixelart #godot #godotengine #minesweeper





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11.03.2026 10:18
bitbraindev (@bitbraindev@mastodon.gamedev.place)

Signed up to #Godot Camp 2026 in May. See you all there!

gc26.godot-karlsruhe.de/en




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11.03.2026 10:10
pub (@pub@bonfire.mavnn.eu)

Okay, #gamedev people out there. I'm building a slightly larger project in #godot for the first time and despite my normal functional programming background Godot seems to be engineered to lean heavily into "original" (i.e. message passing) OO programming. It does it in a really nice way too, so I'm not even too sad.

The question: how have you chosen to connect signals together in your projects? I'm leaning towards a singleton autoloaded message bus, but it feels like something that may have downsides I haven't spotted yet due to my lack of experience with the engine.




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11.03.2026 10:02
picandocodigo (@picandocodigo@mastodon.online)

Estuve jugando al demo de Vultures - Scavengers of Death en Steam. ¡Juego Colombiano desarrollado con Godot! Survival horror por turnos, inspirado en clásicos de los 90s como Resident Evil y Parasite Eve.

picandocodigo.net/2026/resena-

#Godot #JuegosLinux #Steam #VulturesScavengersOfDeath




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11.03.2026 09:59
binbun3d (@binbun3d@mastodon.social)

Started working on tornadoes but got sidetracked and now I'm making beams.

Also I'm not sure how glow changed in Godot 4.6, but I find it much easier to add subtle glow to effects.





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11.03.2026 05:45
fireye (@fireye@peoplemaking.games)

New youtube video demoing my disco tools plugin for making disco (elysium)-like games in #Godot youtube.com/watch?v=ylSSa8DBSAI

Check out the plugin here! codeberg.org/Fireye/disco-tools (MIT Licensed, patches & issues are welcome)




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11.03.2026 04:30
jbz (@jbz@indieweb.social)

Slay the Spire 2 Said No to Unity, switched to Godot, and hit #1 beating Marathon.

youtube.com/watch?v=o-xZBwbUpSk

#godot #godotengine #gamedev #slaythespire2




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11.03.2026 02:52
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

I wish there were a way to filter searches in #Godot's code editor to matches that aren't in a comment...

#Godot4 #GDScript #GameDev #FOSS




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11.03.2026 00:16
Xanatos (@Xanatos@mastodon.gamedev.place)

RE: loops.video/v/eljHvzA6xL

It's a small update but does make a huge impact. I did add a custom node spawning effects as required. A "SoundComponent" on an entity can either send an effect to a local "MultiEffect" node or use a global instance.
If it does use the global one it need's to send a global position as well.

The global system is my workaround to allow sounds for freed nodes.

#Godot4 #Godot #GameDev #Prototype




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