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12.03.2026 00:52
themipper (@themipper@mastodon.social)

Earlier Today I thought objects were not freed properly when closing tabs as I could see the object count and mem usage rising steadily.

But then I remembered that I am using a RichTextLabel for debug console output. This creates a lot of objects to show fancy colorful output.

Ran a lilttle automated test of creating an inspector, adding it, freeing it and clearing the rich text label.

Everything looks good. No leak!





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12.03.2026 00:32
themipper (@themipper@mastodon.social)

The text property of a RichTextLabel does not work the way I assumed it would.

If you only ever set the text property directly you will not see a problem.

But if you ever use the append_text, push_* or pop_* functions you will run into a probably unexpected behavior.

These functions do change the tag stack and render the output. But they do NOT update the text property.

rtl.text = "Hello"
rtl.append_text(" World")
print(rtl.text)

output: Hello
Remote Inspector: Hello




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11.03.2026 22:03
godotsteam (@godotsteam@mastodon.gamedev.place)

Crack open day #410 of #Godot games using #GodotSteam! Today is Oeuf by @increpare.bsky.social! Get those palms sweaty in this physics platformer guiding your little egg safely home, including a level editor. Even play in friendly co-op. Freshly released too!

store.steampowered.com/app/383




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11.03.2026 22:03
fontes (@fontes@mastodon.gamedev.place)

Bit more sprucin' up the environment, made the track change orientation and mirror at random for diversity, and added them billboards which adjust if the track's mirrored. Not much progress since the last post but hey, chuggin along. Should work on effects now? #gamedev #indiedev #indiegame #godot





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11.03.2026 21:59
youen (@youen@mastodon.gamedev.place)

I'm experimenting with an interface to let players edit text fields in the list of assemblies they have created.

My idea is that the simplest is to just click the text to edit it. However, once you've started editing, you should either confirm (which saves the assembly to a file) or cancel, and should not be able to do something else in between.

So I came up with the idea of making a "modal popup" excepted it's not a popup.

What do you think, is this a good way to do it?

#UX #Godot #GameDev





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11.03.2026 19:18
51GL (@51GL@mastodon.social)

Dual-rotting got sharper in Death Automation: dead humans now decay on a tighter 2-day window with carry-over decay into bodies, so late harvests actually hurt. Also shipped a building art + UI readability pass.

51.gl/2026/03/11/dual-rotting-




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11.03.2026 17:51
delegatevoid (@delegatevoid@mastodon.gamedev.place)

I don't want #ai to write code for me, I don't want #ai to build 3d models for me in #blender, I enjoy writing code, I enjoy learning #blender, learning #godot, I enjoy the #creativity. I'm not doing it for you, I'm doing it for me. Because I love learning, I love building, I love solving problems.




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11.03.2026 17:39
fediverse (@fediverse@app.wafrn.net)

Game characters, yippie!!


#Godot #pixel-art #gamedev #furry-art



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11.03.2026 17:09
binbun3d (@binbun3d@mastodon.social)

Bean vfx now available by the way! Here's some of the customizations. As with the portals, I made it pretty easy to swap the noise texture on all the parts of the effect

Link: binbun3d.itch.io/beam-vfx





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11.03.2026 16:50
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

Hey #gamedev and #godot ! I just released my feature pack for handling all manner of settings in your game or app in Godot !

This contains a full settings framework with file read&write, autogenerated UI that reacts to your defined settings and more !
Sick work imo imo tbh.

Let me know what you think !

Check it out on itch.io : blessedsleepseeker.itch.io/spl

#godotengine





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11.03.2026 16:18
BigTheDave (@BigTheDave@mastodon.gamedev.place)

So I have no idea if this is how the OG corkscrews work since I can't find anyone who's done a breakdown, but this is a decent emulation with minimal changes to the player system.

The rainbow collider is only solid when Sonic is going fast, slow down and you fall through (this is also how I plan on doing running on water)

The collider tells the animation system they're in a corkscrew, and to play Frame x% through the corkscrew animation (if not rolling)

#Sonic #Godot #Gamedev





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11.03.2026 14:39
post (@post@lemmy.world)

Procrastinated so much that I forgot to check if a new Godot version came out

lemmy.world/post/44116296





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