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04.03.2026 14:49
binbun3d (@binbun3d@mastodon.social)

Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too!

Link: binbun3d.itch.io/godot-portal-





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04.03.2026 13:35
fediverse (@fediverse@app.wafrn.net)

Hyena character


#Pixel-art #furry #furry-art #gamedev #godot



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04.03.2026 13:09
rafalagoon (@rafalagoon@mastodon.gamedev.place)

Vamos a hacer jueguitos, de chill...

Directo cortito de verdad, un par de horitas.

👉 twitch.tv/rafalagoon

#gamedev #indiedev #godot #godotengine #hechocongodot #madewithgodot




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04.03.2026 12:06
nathanhoad (@nathanhoad@mastodon.social)

If you like thinky puzzle games but also like a little bit of action then you should check out Bravest Coconut.

🐱 s.team/a/2913190

#WishlistWednesday #IndieGames #PixelArt #Godot





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04.03.2026 09:23
binbun3d (@binbun3d@mastodon.social)

Added particles and animations for opening and closing the portal.





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04.03.2026 05:30
sgt_mittens (@sgt_mittens@mastodon.gamedev.place)

Fixed kitty relativity while aboard the tram (kitties no longer violently vibrate and jiggle through reality...), and implemented an occupant list so you can quickly see any kitties that might be in need of rescue before you depart and end the mission 🐱

Also started working on Button's Mobile Bazaar! A quick stop in between missions where you can hop aboard Button's Tram and trade him any crayons you found for some upgrades for your next mission 🐈

#gamedev #indiedev #godot #kitty #gaming





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04.03.2026 05:26
doomski (@doomski@mastodon.gamedev.place)

Been working on different optimizations for Project Timbre. Happy to see the Steam Deck is running at a consistent 90 FPS, and the Mac build (which will soon be available for playtesting) is also running better.

#gamedev #godot #indiegame #indiedev #steamdeck





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04.03.2026 03:17
Flamti_Gamedev (@Flamti_Gamedev@mastodon.social)

¡Hola a todos! 👋 Hoy quiero compartir por primera vez los detalles del proyecto en cuyo prototipo estoy trabajando activamente. El juego se llama Spire Survive Town (SST). 🌋

💻 Lo estoy desarrollando en desde . 🐧

🤖 En cuanto al código, trabajo en conjunto con Claude Code, actuando yo como arquitecto de sistemas y diseñador, mientras la IA me apoya en la implementación. 🤖💻





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04.03.2026 00:27
post (@post@sh.itjust.works)

Dev snapshot: Godot 4.7 dev 2

sh.itjust.works/post/56237800




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03.03.2026 23:18
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Lots of little bits done today.

I think a refactor is in order to streamline the reaction lifecycle.

There's a lot of cross-talk in the nodes right now, especially when overriding sonic's animations and when taking damage.

Need to make the programming pattern more consistent if I potentially expect other people to use this.

#sonic #godot #gamedev





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03.03.2026 23:05
r (@r@bsky.brid.gy)

(2/2) now here's the same spell in the same room, with some stamps applied #gamedev #godot





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03.03.2026 23:05
r (@r@fed.brid.gy)

(2/2) now here's the same spell in the same room, with some stamps applied #gamedev #godot





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