Portal's out! The base is free of course (including all the shaders, controller script and animations), but if you want to support me I made some presets too!
Link: https://binbun3d.itch.io/godot-portal-vfx
#godot #godotengine #shader #vfx #gamedev #indiedev
Hyena character

Vamos a hacer jueguitos, de chill...
Directo cortito de verdad, un par de horitas.
👉 https://twitch.tv/rafalagoon
#gamedev #indiedev #godot #godotengine #hechocongodot #madewithgodot
If you like thinky puzzle games but also like a little bit of action then you should check out Bravest Coconut.
#WishlistWednesday #IndieGames #PixelArt #Godot
Added particles and animations for opening and closing the portal.
#godot #godotengine #vfx #shader #vfxartist
Fixed kitty relativity while aboard the tram (kitties no longer violently vibrate and jiggle through reality...), and implemented an occupant list so you can quickly see any kitties that might be in need of rescue before you depart and end the mission 🐱
Also started working on Button's Mobile Bazaar! A quick stop in between missions where you can hop aboard Button's Tram and trade him any crayons you found for some upgrades for your next mission 🐈
#gamedev #indiedev #godot #kitty #gaming
Been working on different optimizations for Project Timbre. Happy to see the Steam Deck is running at a consistent 90 FPS, and the Mac build (which will soon be available for playtesting) is also running better.
#gamedev #godot #indiegame #indiedev #steamdeck
¡Hola a todos! 👋 Hoy quiero compartir por primera vez los detalles del proyecto en cuyo prototipo estoy trabajando activamente. El juego se llama Spire Survive Town (SST). 🌋
💻 Lo estoy desarrollando en #GodotEngine desde #ArchLinux. 🐧
🤖 En cuanto al código, trabajo en conjunto con Claude Code, actuando yo como arquitecto de sistemas y diseñador, mientras la IA me apoya en la implementación. 🤖💻
#IndieDev #GameDev #SoaringIslands #LinuxGaming #SoloDev #Godot #WorldBuilding

Dev snapshot: Godot 4.7 dev 2
https://sh.itjust.works/post/56237800
Lots of little bits done today.
I think a refactor is in order to streamline the reaction lifecycle.
There's a lot of cross-talk in the nodes right now, especially when overriding sonic's animations and when taking damage.
Need to make the programming pattern more consistent if I potentially expect other people to use this.
(2/2) now here's the same spell in the same room, with some stamps applied #gamedev #godot
(2/2) now here's the same spell in the same room, with some stamps applied #gamedev #godot