Added inventory & trading today! Took a while. Improved visuals to make it more appealing. Now working on enhanced trading & radiation detection. Also finished my auto-element detection system. A huge time saver! #horror #indiedev #godot #2d #gameart #indiegame

Added inventory & trading today! Took a while. Improved visuals to make it more appealing. Now working on enhanced trading & radiation detection. Also finished my auto-element detection system. Ahuge time saver! #horror #indiedev #godot #2d #gameart

If I were to make 2D VFX for Godot what style would you prefer them in?
#godot #godotvfx #shaders #vfx
Swing into day #407 of #Godot games using #GodotSteam! Today is Soulchain by moraguma! Explore the various seasons of the afterlife in this pixelated Metroidvania platformer where your soul doubles as a neat grappling hook. Not out yet so give it wishlist love!
https://store.steampowered.com/app/3383610/Soulchain/
Heyy! I'm planning to release my #Godot project "Posterize To Palette" soon, and upload it to the Godot Asset Library.
But I'm still a relative beginner with Godot things and it's my first time working with compute shaders at all, so if someone more experienced could look into my code and give some feedback that would be very much appreciated! 🐀❤️
Repo can be found here: https://codeberg.org/Aurora_Bee/posterize-to-palette (it also includes a very rudimentary demo that is a bit more hacky, but it's not the main focus of the project anyway)
Thank you!
It's strange that `interface/inspector/default_float_step` is an editor setting and not a project setting. If two people with differently configured editors edit the same scene, precision will get lost :/
I think Godot game engine marketing team is taking us for utter fools.
Family dynasty of game engine since 1933? Really?
#godot #gamedev #3d #strasbourg

Is it anyone else’s experience that the #Mac versions of #Godot 2.1 are unavailable to download (404 error) from the Godot website? #gamedev #tech #foss
Dev snapshot: Godot 4.7 dev 2
https://lemmings.world/post/42222527
Found the solution.
The SpinBox has a get_line_edit() function that returns the line edit control.
There you can apply the add_theme_font_size_override("font_size", font_size) override.
Why is the LineEdit not a child of the SpinBox? I will probably never know. Or perhaps someone from the fediverse knows?
Building this tool was the right decision. I learn so much about the UI implemention in Godot. The good and the bad.
For example the SpinBox (for ints with the arrow up and down) is missing the font_size theme property. Meaning you cannot set the font-size with an override.
It consists of the SpinBox container and a LineEdit child. The child doesn't inherit the Theme_Style_Variant but uses the normal LineEdit Theme.
after new() the child also doesn't exist yet.