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31.08.2025 14:35
Slowpoke (@Slowpoke@mastodon.gamedev.place)

I added a train to my heist game #gamedev #indiegame #godot





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31.08.2025 13:43
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Estate
I've rewritten the train/rail porter code, and I think it's working. Mostly.
Glitches a bit if there are not enough items to fulfil export orders.
Quite a mess, tho. Need to see how I can tidy it up.
Not even sure I'm going the right way...

#gamedev #godot #godotengine #gdscript




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31.08.2025 10:45
Xanatos (@Xanatos@mastodon.gamedev.place)

For more context, if I debug into the game I do get the following issue right after I start a real game:

E 0:00:19:879 fence_wait: Condition "err != VK_SUCCESS" is true. Returning: FAILED
<C++ Source> drivers/vulkan/rendering_device_driver_vulkan.cpp:2416 @ fence_wait()

Not sure what exactly is happening here it seems to be an issue with vulkan. If someone does have an idea I would like to get there opinion

#Arch #Vulkan #Godot #Samory #Linux #GameDev




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31.08.2025 08:58
supernovafiles (@supernovafiles@mastodon.gamedev.place)

The underwater theme is going really well. Maybe I can finish it by next week.

#godot #pixelart #gamedev





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31.08.2025 08:48
glairedaggers (@glairedaggers@peoplemaking.games)

Working on event script system - uses a nodegraph for editing, & allows nodes like "Show Dialogue", "Move Actor", "Show Options", "Delay", etc. to be connected in sequences.

#gamedev #indiegame #rpg #godot #furry #psx #retro





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31.08.2025 05:20
supernovafiles (@supernovafiles@mastodon.gamedev.place)

Today is a day to resume working on the underwater theme. This is the animation for the blue cube. What else do you think I can add to the bottom of this cube?

#godot #gamedev #pixelart #screenshotsaturday





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31.08.2025 04:07
beeoproblem (@beeoproblem@mastodon.gamedev.place)

Better late than never #gamedev stream

Tonight I try to improve scene loading behavior in Robot Shooter. No more stutters 🤞

twitch.tv/BeeOProblem

#live #godot #twitch




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30.08.2025 21:28
view (@view@mastodon.art)

Just putting in temporary blocked-in assets already makes the game feel like it exists.

#gamedev #godot





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30.08.2025 21:15
jetpackgone (@jetpackgone@mastodon.gamedev.place)

Amdist the chaos, the Farmer only cares about harvesting his gourds, no matter the consequences.

store.steampowered.com/app/206

#screenshotsaturday #indiedev #gamedev #godot





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30.08.2025 21:10
gertkeno (@gertkeno@mastodon.gamedev.place)

I've found something to do with the `ecall` instruction in my game's RISC-V sandbox! Connecting a "module" will change how the ecall functions but for testing it returns the epoch seconds in register a0 and fa0. I want to add GPS module where `ecall` assigns XYZ coordinates to fa0, fa1, and fa2, and a targeting module that takes parameters and returns enemy locations in a similar XYZ -> fa123 coordinate system.

#ScreenshotSaturday #godot #indiedev #gamedev #riscv





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30.08.2025 20:56
objects (@objects@lesbi.in)
GOING LIVE!

The flailing toddler of programming has returned!

Lets try building more stuff in Godot and hopefully don't fail doing it!

twitch.tv/Nyalruko

#Godot #Vtuber #VtubersEN #envtuber



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30.08.2025 20:35
r (@r@fed.brid.gy)

Watched a few videos and tutorials on #Godot after seeing a developer talk about their process. It's quite interesting and after only a few hours I made something: a simple dice roller. Not sure how far I'll take this- I've never done any game development, but now I have all sorts of ideas. 😅





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