I added a train to my heist game #gamedev #indiegame #godot
Hawk Hill Estate
I've rewritten the train/rail porter code, and I think it's working. Mostly.
Glitches a bit if there are not enough items to fulfil export orders.
Quite a mess, tho. Need to see how I can tidy it up.
Not even sure I'm going the right way...
#gamedev #godot #godotengine #gdscript
For more context, if I debug into the game I do get the following issue right after I start a real game:
E 0:00:19:879 fence_wait: Condition "err != VK_SUCCESS" is true. Returning: FAILED
<C++ Source> drivers/vulkan/rendering_device_driver_vulkan.cpp:2416 @ fence_wait()
Not sure what exactly is happening here it seems to be an issue with vulkan. If someone does have an idea I would like to get there opinion
#Arch #Vulkan #Godot #Samory #Linux #GameDev
The underwater theme is going really well. Maybe I can finish it by next week.
Working on event script system - uses a nodegraph for editing, & allows nodes like "Show Dialogue", "Move Actor", "Show Options", "Delay", etc. to be connected in sequences.
#gamedev #indiegame #rpg #godot #furry #psx #retro
Today is a day to resume working on the underwater theme. This is the animation for the blue cube. What else do you think I can add to the bottom of this cube?
#godot #gamedev #pixelart #screenshotsaturday
Better late than never #gamedev stream
Tonight I try to improve scene loading behavior in Robot Shooter. No more stutters 🤞
Just putting in temporary blocked-in assets already makes the game feel like it exists.

Amdist the chaos, the Farmer only cares about harvesting his gourds, no matter the consequences.
https://store.steampowered.com/app/2065400/Cloud_Keeper_Shrine_of_Dal/
#screenshotsaturday #indiedev #gamedev #godot
I've found something to do with the `ecall` instruction in my game's RISC-V sandbox! Connecting a "module" will change how the ecall functions but for testing it returns the epoch seconds in register a0 and fa0. I want to add GPS module where `ecall` assigns XYZ coordinates to fa0, fa1, and fa2, and a targeting module that takes parameters and returns enemy locations in a similar XYZ -> fa123 coordinate system.
#ScreenshotSaturday #godot #indiedev #gamedev #riscv

Watched a few videos and tutorials on #Godot after seeing a developer talk about their process. It's quite interesting and after only a few hours I made something: a simple dice roller. Not sure how far I'll take this- I've never done any game development, but now I have all sorts of ideas. 😅