godot

Back Open Paginator
02.09.2025 02:19
brody (@brody@peoplemaking.games)

Looking at #Godot performance on a personal project, and it seems that CollisionShape nodes each create a draw call??? They're invisible shapes!! Why are they adding to draw calls???




Show Original Post


02.09.2025 00:25
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

A great way to support NOKOMA is to talk about it to your family, your friends... If you like the game, feel free to give a comment and rating on Google Play or Appstore, it helps a lot! 😙
#indiegame #indiedev #gamedev #solodev #godot #mobilegame #puzzlegame #cozygames





Show Original Post


01.09.2025 22:42
drakonite (@drakonite@mastodon.gamedev.place)

D'oh, my old twitch notification overlay is completely broken. Time to build a new one... in #godot ?

twitch.tv/drakonitedev




Show Original Post


01.09.2025 22:36
foosel (@foosel@chaos.social)

Also, I played it on the #SteamDeck with the controller input scheme instead of the usual mouse controls and I have to say that was one of the most interesting and well working controller based input schemes I've ever seen in a point-and-click adventure!

I'm currently learning #Popochiu to create my own adventures in #Godot and I'll have to see how to replicate that control scheme there!




Show Original Post


01.09.2025 21:56
morphingames (@morphingames@mastodon.social)

Testing some main menu themes





Show Original Post


01.09.2025 20:58
objects (@objects@lesbi.in)
GOING LIVE!

Flailing again in Godot! Come join and see me try making a bullet!

twitch.tv/Nyalruko

#Godot #Vtuber #VtubersEN #envtuber



Show Original Post


01.09.2025 20:53
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Estate
I've removed a lot of the navMesh re-baking, which seems to help, but I'm still getting a lot of lag.
I'm not sure where it's coming from - graphs seem to indicate "process" (and some ("physics_process").
I'm not sure how I can optimise this, without knowing what's actually causing it. I didn't think I'd got too much stuff going on, so hard to figure it out without extensive manual testing :(

#godot #gamedev #godotengine #gdscript





Show Original Post


01.09.2025 20:35
view (@view@mastodon.art)

Steady progress integrating the 3D environment placeholders into the flow of the game.

I'm taking out a lot of the complexity that was in the scheduling mechanic and putting it into the workplaces themselves. So instead of having 4 different workshop work options in the scheduler, you just have one and set it up in the workshop itself ahead of time.

#indiedev #godot





Show Original Post


01.09.2025 20:34
imp3tuz (@imp3tuz@mastodon.gamedev.place)

@0x4d6165 so cool right!

Oh boy...enjoy the nightmare ahahahahah. Its always worth tbh

But I think.I may switch to #godot after this project is done.




Show Original Post


01.09.2025 20:02
GandalfDG (@GandalfDG@indieweb.social)

Been doing some refactoring, but now I've also added "goal tokens" which will be scored when they reach the bottom of the grid. For now they just do a janky little animation when they reach the bottom.

#Godot
#GodotEngine
#Gamedev
#CasualGames
#PersonalProjects
#WIP





Show Original Post


01.09.2025 18:14
erytau (@erytau@mastodon.social)

Mlem





Show Original Post


01.09.2025 16:35
qryptozoology (@qryptozoology@mastodon.social)

I don't know about other people, but I trust a coding tutorial video with a heavy accent and/or imperfect voiceover more than I trust AI narration




Show Original Post


1 ...426 427 428 429 430 431 432 433 434 435 436 ...497
UP