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01.09.2025 15:42
MyrTheMoth (@MyrTheMoth@meow.social)

New #YouTube Upload!

A Moth and their Godot - Part 1

youtu.be/cUXGSjZsDdY

#MothTuber #VTuber #Furry #Moth #GameDev #LGBTQIA #DevStream #AMothAndTheirGodot #Godot #GodotEngine




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01.09.2025 15:36
themipper (@themipper@mastodon.social)

Added the flow-field based navigation and switched to a different movement and physics method for the player and enemies.
This made such a big difference in how the whole simulation feels.

Next:
- remove the hit- and hurt-boxes
- add things like trees to the obstacle tile-map

Big thanks to @maxvolume for pointing me in the right direction towards the implementation from Griiimon over at github.





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01.09.2025 15:06
IanBadcoe (@IanBadcoe@peoplemaking.games)

#GameDev #SoloDev #Procedural #ProceduralContent #PCG #Godot #Train #Basic #WIP

The current state of play with my WIP train/track-loop based procedural content game. I won't say too much here because I narrated on the video...

youtu.be/L2M3Q7QC9t8




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01.09.2025 14:14
glyg (@glyg@biologists.social)

What is frustrating with tyssue now is that the physics engine is quite stupid and slow.
In particular, there are no collision solver, although various attempts have been made.

One way might be to use #godot as an engine, and only come back to tyssue for tricky cell neighbourhood solving?

Voilà, I am available to chat on the matter, I'd love to just hear that you used tyssue, I hope we'll find a way to make it go on. If not, that's life I guess :)

Thank you if you read that far
Cheers




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01.09.2025 13:37
tiopalada (@tiopalada@socel.net)

Hey, fedipeeps, what is a good way to emulate MacOS? Need to test my godot tool on Mac.

#help #tech #macos #godot #programming




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01.09.2025 13:14
themipper (@themipper@mastodon.social)

Finally found the reason for the orphaned_nodes monitor to go haywire.

The problem was that I forgot to set the owner after the spawn marker added the enemy nodes to the scene.

What was strange was that the debug monitor didn't show a constant number but rather a periodic wave pattern.
Flipping between all enemies and nearly zero.

Seems like sometimes didn't count them as orphaned as they were in the scene but without a owner.

That initially led me down the wrong path.




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01.09.2025 11:54
goedware (@goedware@mastodon.gamedev.place)

Join our Special Edition now: itch.io/jam/goedware-game-jam-
#itchio #goedwaregamejam #gamejam #unity #unreal #godot #games #gaming #indiedev #indiegamedev #indiegame #indiegames #indie #gamedev #gamedesign #gamedevelopment




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01.09.2025 11:54
goedware (@goedware@mastodon.social)

Join our Special Edition now: itch.io/jam/goedware-game-jam-




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01.09.2025 11:54
goedware (@goedware@mastodon.gamedev.place)

Starting tomorrow!

🎮 The GoedWare Game Jam Limited Shapes Special Edition runs Sept 2–11, 2025!
Join us: #itchio
Create a game with limited shapes + surprise theme
Supportive & Friendly Community
Public & jury ranking + prizes
Trailer: youtu.be/la3DKY247FM

#goedwaregamejam #gamejam #indiegamedev #gamedev #unity #unreal #godot #indiedev #indiegame #gamedevelopment #gamedesign




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01.09.2025 11:54
goedware (@goedware@mastodon.social)

Starting tomorrow!

🎮 The GoedWare Game Jam Limited Shapes Special Edition runs Sept 2–11, 2025!
Join us:
Create a game with limited shapes + surprise theme
Supportive & Friendly Community
Public & jury ranking + prizes
Trailer: youtu.be/la3DKY247FM




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01.09.2025 11:13
ArmouredWizard (@ArmouredWizard@dice.camp)

Godot Question:
I'm getting jitter in my game.
It seems to be when new Objects are spawned in (e.g. Foresters planting new trees)
Everything is low-poly, and I've not got many (yet - images are with 5-6 new trees being spawned)
There are a lot of other objects in the Scene (trees and rubbish piles), and I think the navigationMesh/re-bake may be causing some of the problems, but I was still getting lag if I turned off the re-baking.

Any suggestions?

#godot #godotengine #gamedev #gdscript





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01.09.2025 07:41
beeoproblem (@beeoproblem@mastodon.gamedev.place)

TIL when importing assets from Blender 4.4 into Godot vertex colors are ignored. From some reading around it sounds like the problem could be avoided by having an explicit reference to vertex colors in a shader or material.

Either way I ended up wasting at least half an hour trying to figure out why vertex colors weren't working in Robot Shooter. Switching Godot to using Blender 4.0 fixed the problem for now.

#gamedev #godot




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