Hi everyone! This time I’d like to show how a 2D shader can be used in a 3D scene, which can have plenty of applications in 3D games. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=z2vUxWdZR5A
Godot 4: 2D shader in 3D scene (tutorial)
https://programming.dev/post/36673929
Good-bye cosplans, hello Godot again! Back at it~
1. Crosshair changes to red under enemies
2. Enemies have limbs
3. Hit markers (RED for crits)
4. Hit sounds (different for crits)
5. Automatic blaster
6. Weapon shake (cuz I ain't an animator)
#GameDev #Godot #ScreenshotSaturday (but Sunday oops)
honestly, this looks quite sick
#godot #gamedev
NOKOMA 1.11 should be released on iOS this week. It's all in Apple's hands right now. I'm very happy to release some of the latest features for the iOS players! In-app purchases, shuffle button, bugfixes and fun! 🤩
#indiedev #indiegame #gamedev #solodev #godot #mobilegame #cozygame #puzzlegame

Hello, I need advise. Bullets are supposed to fly out from the tip of the barrel, but they are spawned slightly higher or lower. The local positions of the marker, bullet, and the parent node (Defender) are all set to (0,0). I suspect the problem lies in the relationship between global and local coordinates. I have tried using the to_local method, but either I’m using it incorrectly or it's not the right approach. Could someone help me?
@godot
#godot

Today I'm attempting a Moebius-style outline shader in #Godot
It's a screenspace effect that outlines based on differences in either normal or depth.

Spent the week on the #BrackeysGameJam 2025.2.
3D was... interesting. Here's our entry!
https://gromnax.itch.io/gobot-survivor
#gamedev #shooter #indiegames #indiedev #godot #gameart #blender #godotengine
Very early prototype for a factory-building game.
#gamedev #indiedev #indiegame #godot #godotengine #godot4 #pixelart
Something "key" and of "value" is coming to the "store" #godot #godotengine #gamedev #indiedev

OH MY GOD! You can .bind strings to signals in the sidebar! This changes EVERYTHING!
It's a shame you can't connect it to a preloaded global in the sidebar, but this is fantastic. It gets rid of dozens of
func _on_button_clicked():
open_scene("blah blah")
Hawk Hill Manor
Lots of chasing errors
Can't get Workers to follow simple instructions.
I just want them to collect their ingredients (unless the don't need any), make the Product (or gather them), and take to a Warehouse (preferably one with more Ingredients).
Making sure to take all of their Product, but leaving Ingredients and Meals (not that they should have Meals, that's a Home thing, not Workplace).
And if they're a Porter, collect Export Goods...
etc...