Making some progress on this color shifting game. Right now I'm totally focusing on just making modular components and systems that can interact with each other.
In this video, for example, there are actually quite a few. Switches which can trigger any arbitrary behavior on other objects (just have to hook up their pressed signal), a "spinner" object which is actually empty but can be turned off or reversed (again via an external signal), etc.
And in general, the "main" mechanic is color shifting. Not only can the player shift colors but basically any object as well, as shown by this spinning platform.
The plan currently is to come up with as many of these little gizmos as possible, then make a spreadsheet that pairs each of them with each other and design puzzles around every combination of two, maybe three or four of them for the more advanced ones.
Can #Godot expand beyond indie games, into AA territory? Well, the best way to learn is by doing, so the team from Epictellers set out to create an entire full-scale cRPG, all in Godot! Learn more about this crazy endeavour @ #GodotFest!

Now the navigation flow-field uses the tilemap and dynamicaly placed obstacles like the trees.
Makes enemies flow around all of them.
The nice thing is that this way most of the dynamic obstacles don't need colliders. As it is only a soft rule to not go through them and the flow-field navigates the enemies around them.
Very cheap to calculate.
The tile-map obstacles collide. These would be walls and the like.
For testing there are many trees.
#godot #gdscript #indiegame #solodev #gamedev

Now I identified usefully-sized blocks of non-track, non-edge tiles, and filled them up with three different sizes of "building"
(e.g. coloured block).
Imagining those are things the train can interact with is left as an exercise for the reader...
#GameDev #Godot #Train #Track #SoloDev #Roguelite #WeirdATownWithNoTrafficProblems
"Vaja, vaja, en què deu estar treballant en Jacob ara mateix?" us preguntareu...
Doncs en la #MakeADinosaur6 jam! El tema és Dinos Motoritzats i tot i que encara no estan motoritzats, estic fent aquest prototip, què us sembla?
Seeing if I can get away with cloud rendering using Marching Cubes plus a custom light shader.
The particle-based approach looked nicer, but this one renders in a mere 1.7 ms per frame.
Maybe I can make it look a bit softer by blending the edges into the sky colour a bit (where the normal is nearly orthogonal to the view vector).
#GameDev #IndieDev #GodotEngine #Godot

What's happening with my #procedural #planets on #Godot ? Watch the video :)
More progress of golf-based 8-bit styled #Godot project. Now rending trees (or other vertical features) along with terrain polygons plus applying appropriate textures to terrains.
It may not look like much but this has taken a lot of work and I'm stupidly pleased with myself.
Don't forget to update NOKOMA to version 1.11! It should be the last update before the big release with the upcoming Puzzle mode! 😙 Can't wait to show you work in progress stuff about it!
#indiedev #indiegame #gamedev #solodev #godot #cozygame #puzzlegame #mobilegame

@debello3d If you are interested by some tutorial for #Godot , you can take a look at https://kidscancode.org/godot_recipes/4.x/ . Feel free to ask if you want some specific tutorial 😊
@codecat Hello 👋! Here is some #2d #Tutorial for #Godot https://kidscancode.org/godot_recipes/4.x/2d/index.html #KidsCanCode
Hawk Hill Manor
Godot Question
How might I find Official Documentation about the new Embedded Game Window?
I am trying to debug/optimize my game, using the profiler(s), and find it easier with Embedded window, so I can se the Monitors etc
But I can't see any of the settings for it, and am struggling to find help/info.
Am I looking for the wrong words?
What question(s) should I be asking?