godot

Back Open Paginator
28.08.2025 10:08
themipper (@themipper@mastodon.social)

3/

debugging "flushing queries error".

Setup a test_scene.
1) With a loop of spawning an enemy.
2) Spawning an attack.
3) letting them hit and hurt until they despawn
4) goto 1).

Everything works as expected. No errors.

Seems my problem is not this part of the logic.




Show Original Post


28.08.2025 09:22
teahands (@teahands@mastodon.gamedev.place)

Trying to use an outline #shader in #Godot for the first time and struggling, would really appreciate assistance from the experts 🙏

Here are two screenies illustrating the problem(s).

Pic 1: I keep getting gaps in the "outline", most obvious around the head of the duck. I've tried tons of shaders with the same problem so is this just...how outline shaders are and somehow I've never noticed before?

Problem 2 in followup comment, thank you in advance <3

#GameDev #GodotEngine





Show Original Post


28.08.2025 03:39
KSHV (@KSHV@mastodon.gamedev.place)

Been hammering at it and - on desktop at least... warp_mouse() and a snapped control node is the way to go, i say. My target is desktop so i am in luck it seems.
(using github.com/alpapaydin/Godot-4- here by alpapaydin )
#godot #indiedev #inventory





Show Original Post


28.08.2025 03:18
glairedaggers (@glairedaggers@peoplemaking.games)

Ended up writing a tool in Godot which allows me to quickly iterate on & render out prerendered backgrounds. At runtime, a stencil buffer is used to composite the background with dynamic geometry such as players. Looks pretty darn convincingly like an old PS1 game I think, and workflow is very convenient!

BTW: I'm currently looking for work and I *love* working on tools like this in any engine. So if you need somebody who loves automating things to make other peoples' lives easier, consider: Hire me please!!

#gamedev #indiedev #psx #godot #retro #lookingforwork #hireme





Show Original Post


28.08.2025 00:51
themipper (@themipper@mastodon.social)

Despite the fact that it throws thousands of errors everything works and this implementation is faster than the previous one. As it basically tries to disable a lot of collision-shapes after a hit has taken place. Making the physics loop faster.

The error doesn't point to a line in my code as it hits directly at the 2D physics server. Will take a while to find the real reason this is happening.

2/2




Show Original Post


28.08.2025 00:47
themipper (@themipper@mastodon.social)

One of those days.

I thought I quickly change player attacks to use a hitbox instead of the system I used previously.

Yeah ... quickly ... hours later ...

I find myself in the "body_set_shape_as_one_way_collision: Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead." hell.

needless to say I plastered everything with deferred calls. To no avail.

Will rollback and add step by step to find the cause.

1/2




Show Original Post


27.08.2025 23:05
poeticAndroid (@poeticAndroid@mastodon.gamedev.place)

After a long break, I'm back into #gamedev, porting my old web games to #Godot

This is fine





Show Original Post


27.08.2025 21:49
Le_bottin_des_jeux_linux (@Le_bottin_des_jeux_linux@floss.social)

🛠️ Title: Material Maker
🦊️ What's: A libre tool for creating procedural PBR materials
🏡️ materialmaker.org
🐣️ github.com/RodZill4/material-m
🔖 #LinuxGameDev #VFX #MaterialMaker #Godot
📦️ #Libre #Bin #Arch #Flatpak
📕️ lebottinlinux.vps.a-lec.org/LO

🥁️ Update: 1.4RC5
⚗️ Signific. vers.: 11x🐞️1x🪛️1x🚀️1x📟️
📌️ Changes: github.com/RodZill4/material-m
🦣️ From: 🛜️ github.com/RodZill4/material-m

🏝️(0.94) youtube.com/embed/mSuyrsJSZ_o
🦉️ youtube.com/embed/8QzDPzJhVs4
🦝️ youtube.com/embed/6-KzJYjdy94
🦝️ youtube.com/embed/JrTR1Uxsl3k
🎮️ youtube.com/embed/75M8bOnZNVU





Show Original Post


27.08.2025 21:09
efilheim (@efilheim@mastodon.gamedev.place)

Still looking for a Steam Capsule Artist!
(If you speak French, you're hired!)

#gamedev #indierpg #indiegames #indiedev #godot #gameart #pixelart #CRPG #godotengine #rpg #ttrpg #isometric #fantasy

mastodon.gamedev.place/@efilhe




Show Original Post


27.08.2025 20:28
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
No progress today. Too "busy" with day-job.
But I'm not happy with the latest work I've doing. Need to go over it, see what I can improve.
Or burninate it all and go live in the woods.

Anyone know of woods with good wifi?

#gamedev #godot #godotengine #gdscript




Show Original Post


27.08.2025 18:35
vertexrage (@vertexrage@mastodon.gamedev.place)

The Retro CRT TV looks great in Godot as well :)

#gamedev #GodotEngine #Godot #indidev #RetroGaming #pixelart #GameArt





Show Original Post


27.08.2025 18:06
KSHV (@KSHV@mastodon.gamedev.place)

Dear anybody (near Godot), why not keyboard controlled inventory? Why mouse? Keyboard it.
It puts the keyboard on its skin or it gets the hose again...
#godot #indiedev #buffalobill

...so here i am implementing key control into this thing which doesn't want to tolerate it.
FEEL MY POWER.
YIELD.
KNEEL BEFORE ME, PUNY CODE.




Show Original Post


1 ...434 435 436 437 438 439 440 441 442 443 444 ...497
UP