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30.08.2025 00:09
MyrTheMoth (@MyrTheMoth@meow.social)

#Twitch Stream is #GoingLive!

Godot Practice Dev Stream / A Moth and their Godot

twitch.tv/myrthemoth

#MothTuber #VTuber #Furry #Moth #GameDev #LGBTQIA #DevStream #AMothAndTheirGodot #Godot #GodotEngine





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29.08.2025 23:51
view (@view@mastodon.art)

Ah, the process of creating placeholder assets.

Just gotta get it good enough for me to feel the game.

#indiedev #godot





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29.08.2025 22:06
fomalhautgames (@fomalhautgames@mastodon.gamedev.place)

Our first game ( written with @godotengine #godot ) has released as of this morning. If you have any children around the ages 2-4, be sure to check it out! While simple and only a few mini games, our own kids still love it and ask to play it!

store.steampowered.com/app/383

Game design plans are in action for our next game ( shifting our project for our FPS preview to something different, but still utilizing the multiplayer logic we used with @godotsteam - updates will come when ready! )




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29.08.2025 22:00
kimau (@kimau@mastodon.gamedev.place)

Wrote about my #godot module for fast VR text. It's not clean or nice but thought I would share #gamedev #vr
claire-blackshaw.com/blog/2025




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29.08.2025 21:27
doomski (@doomski@mastodon.gamedev.place)

Found a little shortcut for speedrunners, if you're willing to forgo the third checkpoint gem💎. Nice little risk / reward.

#indiegame #gamedev #indiedev #godot #godotengine





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29.08.2025 20:38
themipper (@themipper@mastodon.social)

Update on using RenderingServer in

I spent the day writing a swarm renderer including a collision quad tree and pooling of render items.

I think for what I want to do this is the way to go.

Move, transform, modulate, attack of 5k items @ 100 fps and 10k @ 50-65

Instead of physics collisions I use the quad-tree to find items in a radius around the attack position.

Items are never being released instead just set to invisible and being ignored in the tree selection.





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29.08.2025 20:17
thomastc (@thomastc@mastodon.gamedev.place)

Now with custom density field based on 2D simplex noise. The algorithm is very simple:

for each voxel:
sample density field at all 8 corners
if some are above and some below threshold:
place a billboard particle at a random position in this voxel

Right now it's implemented in GDScript so I can't go bigger than shown here (even this is a slideshow), but a compute shader should make quick work out of it and allow for dynamic changes to the clouds.

#GodotEngine #Godot #GameDev #IndieDev





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29.08.2025 16:23
beanjbunny (@beanjbunny@nerdculture.de)

I made a video to accompany my dress up game, with an explanation and a blow through my project architecture: youtu.be/pSHL1SkMDbo?si=NtuLNn

You can play the game here if you want: beanbunny.itch.io/mermaid-dres #godot #gamedev #indiedev #indiegame #videogames




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29.08.2025 16:09
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
As a trivial aside, I'd like to give all my Actors names.
I have a large JSON file, with a big list of names.
I can write "pick a name" code.
How best to store the list of names in Godot?
JSON? a .gd file? Custom Resource?

#godot #gdscript #gamedev #datastructures




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29.08.2025 15:31
thomastc (@thomastc@mastodon.gamedev.place)

Volumetric clouds? Raycasting? Ain't nobody got time for that!

Just a bunch of billboards in a sphere shape, with a custom light function, nothing ground breaking.

#GodotEngine #Godot #GameDev #IndieDev





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29.08.2025 14:35
GandalfDG (@GandalfDG@indieweb.social)

Added animation to block position updates with Tweeners. The tween only takes a duration as an argument, so for now I'm multiplying the duration by the vertical distance to be traveled to make things fall at the same rate.

This doesn't work when I apply an easing function though, so that remains on the figure-out-later list

In the background I'm also working on generating boards that aren't just uniformly random.

#Godot
#GodotEngine
#Gamedev
#CasualGames
#PersonalProjects
#WIP





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29.08.2025 13:11
rafalagoon (@rafalagoon@mastodon.gamedev.place)

¡Directo de cacharreo y #gamedev!

twitch.tv/rafalagoon

Primero acabaremos Replace (juego para Steam de chat de Twitch) y luego...

¡Nos pondremos en la mesa del taller para cacharrear con una Mega Drive!

¿Cómo es por dentro? ¿Necesita reparación? ¿Hacemos un juego?
#retrodev #godot #godotengine




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