#Twitch Stream is #GoingLive!
Godot Practice Dev Stream / A Moth and their Godot
#MothTuber #VTuber #Furry #Moth #GameDev #LGBTQIA #DevStream #AMothAndTheirGodot #Godot #GodotEngine

Ah, the process of creating placeholder assets.
Just gotta get it good enough for me to feel the game.

Our first game ( written with @godotengine #godot ) has released as of this morning. If you have any children around the ages 2-4, be sure to check it out! While simple and only a few mini games, our own kids still love it and ask to play it!
https://store.steampowered.com/app/3839060/Childrens_Sandbox/
Game design plans are in action for our next game ( shifting our project for our FPS preview to something different, but still utilizing the multiplayer logic we used with @godotsteam - updates will come when ready! )
Wrote about my #godot module for fast VR text. It's not clean or nice but thought I would share #gamedev #vr
https://claire-blackshaw.com/blog/2025/08/fast_text/
Found a little shortcut for speedrunners, if you're willing to forgo the third checkpoint gem💎. Nice little risk / reward.
#indiegame #gamedev #indiedev #godot #godotengine
Update on using RenderingServer in #godot #gdscript
I spent the day writing a swarm renderer including a collision quad tree and pooling of render items.
I think for what I want to do this is the way to go.
Move, transform, modulate, attack of 5k items @ 100 fps and 10k @ 50-65
Instead of physics collisions I use the quad-tree to find items in a radius around the attack position.
Items are never being released instead just set to invisible and being ignored in the tree selection.
Now with custom density field based on 2D simplex noise. The algorithm is very simple:
for each voxel:
sample density field at all 8 corners
if some are above and some below threshold:
place a billboard particle at a random position in this voxel
Right now it's implemented in GDScript so I can't go bigger than shown here (even this is a slideshow), but a compute shader should make quick work out of it and allow for dynamic changes to the clouds.
#GodotEngine #Godot #GameDev #IndieDev

I made a video to accompany my dress up game, with an explanation and a blow through my project architecture: https://youtu.be/pSHL1SkMDbo?si=NtuLNnbOnj8d90_4
You can play the game here if you want: https://beanbunny.itch.io/mermaid-dress-up-game #godot #gamedev #indiedev #indiegame #videogames
Hawk Hill Manor
As a trivial aside, I'd like to give all my Actors names.
I have a large JSON file, with a big list of names.
I can write "pick a name" code.
How best to store the list of names in Godot?
JSON? a .gd file? Custom Resource?
#godot #gdscript #gamedev #datastructures
Volumetric clouds? Raycasting? Ain't nobody got time for that!
Just a bunch of billboards in a sphere shape, with a custom light function, nothing ground breaking.
#GodotEngine #Godot #GameDev #IndieDev

Added animation to block position updates with Tweeners. The tween only takes a duration as an argument, so for now I'm multiplying the duration by the vertical distance to be traveled to make things fall at the same rate.
This doesn't work when I apply an easing function though, so that remains on the figure-out-later list
In the background I'm also working on generating boards that aren't just uniformly random.
#Godot
#GodotEngine
#Gamedev
#CasualGames
#PersonalProjects
#WIP
¡Directo de cacharreo y #gamedev!
Primero acabaremos Replace (juego para Steam de chat de Twitch) y luego...
¡Nos pondremos en la mesa del taller para cacharrear con una Mega Drive!
¿Cómo es por dentro? ¿Necesita reparación? ¿Hacemos un juego?
#retrodev #godot #godotengine