Making a shader I call "Alien screen", it imitates the look on the screens of the movie Alien, that are a midpoint between CRT and retroprojection.
#Godot #Shader #GameDev #IndieDev

Ruby Radiance
Inventory working, with Chest, Items, Equipment, Consumables...
Need to swap out all the Art.
#godot #godotengine #gamedev #rpg #roguelike #rougelight #gdscript

Hey #gamedev & #godot ! I just released a complete Input Prompt framework :)
My prompt automaticaly display the correct keybind linked to your actions and knows if you're using controller or keyboard, among a tons of other things and customization options :)
Let me know what you think !
https://blessedsleepseeker.itch.io/simple-inputs-prompts
#godotengine #indiedev #release

I parsed out the traffic alert flag from my stratux and when it is received my map now displays the target as flashing yellow. The nice part about using Godot is I have access to shaders so I get a lot of freedom in visual presentation. I plan on tweaking this a lot more but this is a usable start AND it grabs attention.
I plan on having a banner as well to notify the pilot but one step at a time. This is from an actual flight I took when I was getting ready for takeoff I got a traffic alert.
go make a tracker they said, GO SUFFER SWEETHEART

I learned a thing. I'm messing around with a way of showing height of an aircraft without just reading the numbers. Lower the cognitive barrier for someone using the map. I tried drop shadows that change based on altitude but they read very poorly over the map so I'm scrapping that idea. I don't want to use color as I want high threat targets to be color coded for traffic alert info when flying. So these leaves perhaps shape / size to play with.
Here is a picture of the map with drop shadows. Not great. I'm not much of a designer but I'll prototype some things and see what reads best.

Huge thanks to the Godot contributor that added the overridable _filter_neighbor method to AStar3D in Godot 4.
I'm midway through implementing navigation for actors of different sizes, with different movement abilities, and this makes it *so* much easier and more efficient than my previous method!
https://tech.lgbt/@danana_dread/112022378458344735
🕹️ Title: Thrive
🦊️ Idea: A libre sim about species evolution
🏡️ https://revolutionarygamesstudio.com/
🐣️ https://github.com/Revolutionary-Games
🦉️ https://mastodon.social/@Thrive_Game
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: 4/11/26
⚗️ Signific. vers. 🦍️
📌️ Changes: https://www.revolutionarygamesstudio.com/news
🦣️ From: https://mastodon.social/@Thrive_Game/116387162436735701
🏝️ https://www.youtube.com/embed/LmIwSBvXGQA
🦉️0.9.0 https://www.youtube.com/embed/xeDfG5VtNRA
🐹️ https://www.youtube.com/embed/2Y3xIAFa_80
🎲️ https://www.youtube.com/embed/UfmtMjDPPGk
🎲️ https://www.youtube.com/embed/?list=PLZtQld1BL3tJj_n1OtW8rcwov2qF0hssM

🛠️ Title: Pixelorama
🦊️ Idea: A libre pixel art drawing & animation tool
🏡️ https://pixelorama.org
🐣️ https://github.com/Orama-Interactive/Pixelorama
🔖 #LinuxGameDev #VFX #PixelArt #Godot
📦️ #Libre #Bin #Arch #RPM #Flatpak #Snap
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: 1.1.9
⚗️ Major release(Stable)🍎️
📌️ Changes: https://orama-interactive.itch.io/pixelorama/devlog/1487558/pixelorama-v119-is-out
🦣️ From: https://mastodon.art/@Pixelorama/116392744602469650
🦉️ https://www.youtube.com/embed/6srsqLhGhKk
🐹️ https://www.youtube.com/embed/u-TJ1WcCA6k
🕵️ https://www.youtube.com/embed/MhMT5BldTLU
🕯️https://www.youtube.com/embed/-FEZeitwpyY
🎮️ https://www.youtube.com/embed/ffxglqmE4sU
🎮️ https://www.youtube.com/embed/CwT_Tz006Pc

Primera prueba del sintetizador de voz por difonos hecho en Godot.
Tiene un millón de problemas, grabé la voz así nomás.
#Godot #TTS #VoiceSynthesis #SintesisDeVoz #Capusotto
Here's a sketch of the shield bash animation. #UntilDinner
#Godot #IndieDev #GameDev #PixelArt
Well, I seem to have done the requisite amount of swearing and throwing things! (with a little help from the kind people here), and most of my Code seems to do as it should!
Next is either build out the Items lists, detail Town, or add better UI.
#gamedev #rpg #godot #roguelike #gdscript #rougelight #godotengine