But we settled on something else: You place/control lighthouses, and want to guide ships to the correct ports!
Yellow light means: "Come here!"
Red light means: "Go away!"
We made a prototype in #Godot today, and it's already somewhat playable! :D

🌀🪛 Drill bit 🪛🌀
#indiegames #screenshotsaturday #godot
OK! #Godot basics question!
I want to divide an integer by an integer and throw away the remainder, like how we've been dividing integers by integers on computers for 50 years.
Here's the tricky bit:
How do I get Godot to stop panicking and whining and slapping up yellow warning labels telling me that I must be doing it on accident, not understanding the folly of this thing we've been doing routinely for 50 years?
Have you checked out the nearest neighbour rendering in #Godot 4.7 DEV 4 yet? or the improvements towards Scene Tree UI? No? Here are all the new things you should know of
https://www.youtube.com/watch?v=DgEoBUkLbc8
Subtitles available
#GodotEngine #Godot47 #GodotGameDev #IndieGameDev #GameDev
Hello, lately I was so depressed I had to go to medical emergencies ... Thanks to the care of my loving one and my friends I feel a bit better. Also I'm now under the spell of #Lorazepam ...
Anyway, this is a good time to share with you some news about my #game
https://jailbreak.nekoweb.org/Progress-reports-and-known-issues-of-v0.3.0/
#gamedev #devlog #godot #itchio #indiegame

Actualización del prototipo de #SST. Se agregó un tutorial y más correcciones de errores.
Spire Survive Town es mi juego para el universo de Soaring Islands. Prototipo en #godot con #claudecode para el código.
https://flamti-gamedev.itch.io/sst-second-prototype

Godot prefab ship walkthrough
https://lemmy.world/post/45770362
Working on a dedicated server / multiplayer infra, godot's multiplayer functionality is pretty impressive so far. Can wait to see how much extra work will be involved when playing over the actual internet rather than LAN/localhost. #godot #screenshotsaturday #indiegame #solodev
Challenge mode #Godot question:
Is there any way to tell Godot to eval a string of GodotScript as if it were a local series of instructions? It's critical that it support async as well.
The only "eval" I can find is for JavaScript.
Carrying on with the Godot 3D Game Tutorial and then doing some research!
https://twitch.tv/sleepytealcoder
#Programming #SoftwareDevelopment #Twitch #VTuber #Godot #CleanComputerAfterStream
Hey everyone! It's been a while and I've jumped servers, so starting sort-of fresh? I’m still working on my #IndieDev game #Fhaloness - it's coming along nicely! I’ve been spending a bit of time lately discovering a new hobby: solo #ttrpg gaming. It’s been a great help in fleshing out some of the game systems I’m building in Fhaloness, even if that’s a CRPG/Adventure hybrid in #GodotEngine #Godot. However, the fun’s in the game manual (every game needs one). I’ve started writing it up in #TeXAndLaTeX and with some placeholder art, I may well release this as a freebie sooner rather than later! Having lots of fun #worldbuilding and designing game systems!

so i got a bit caught up in laying out the town area and forgot to make new monsters or items
btw anyone here have an idea what colors to use for the two buildings here? they're looking a bit...dull for what they're supposed to be
#gamedev #indiedev #indiegame #godotengine #godot #screenshotsaturday