godot

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18.04.2026 13:46
jeremyjackson (@jeremyjackson@mastodon.social)

This week on I...

- made save data parsing more dynamic
- reassessed the existing skills
- made a few character specific skills
- got Omen's sprite in game (thanks kai đź’Ş)

Still plenty to do, but it's getting there!

Steam page:
store.steampowered.com/app/363





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18.04.2026 13:21
ArmouredWizard (@ArmouredWizard@dice.camp)

Godot:
I've run in to a stumbling block.
My Inventory system (cribbed from DevLogLogan) uses Custom Resources to define Items.
I can manually create new Items in the Inspector, but I want to create new items in code, at run time.
I can't see how to change an item without changing all instances, as it is a Resource.
I can't see how to create a new Item programmatically.
Any clues?

#gamedev #godot #roguelike #gdscript #rougelight #godotengine #rpg





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18.04.2026 13:16
nathanhoad (@nathanhoad@mastodon.social)

Oh no! Coco has been locked up. How is she going to get out of this one? All good adventure games have some kind of prison escape puzzle.

Wishlist Bravest Coconut: s.team/a/2913190

#ScreenshotSaturday #Godot #PixelArt #IndieGame #CozyGame





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18.04.2026 12:38
rouli (@rouli@mastodon.gamedev.place)

After weeks of nightmarish gamedev stuff like floating point errors I think I finally cracked the jump prediction algorithm
#godot





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18.04.2026 12:33
risingtail (@risingtail@mastodon.gamedev.place)

This is a screen mockup for a new prototype I'm working on. The basic idea is Football Manager, but instead of being in charge of a football club, you're managing an independent logistics company - in space!
(I did say mockup, but what you see is actually fully implemented in Godot. About 20 hours of work to get to this point.)
#screenshotsaturday #godot #gamedev #indiedev





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18.04.2026 08:21
ratking (@ratking@mstdn.io)

Oh, finally: "GUI: Enable scaling images relative to font size in RichTextLabel" (Godot 4.7 dev 5 snapshot) #Godot





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18.04.2026 05:41
post (@post@lemdro.id)

Dev snapshot: Godot 4.7 dev 5

lemdro.id/post/39062716




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18.04.2026 00:46
ArmouredWizard (@ArmouredWizard@dice.camp)

Maybe I'm getting too dependent on the Observer Pattern/Event Bus.
Any time I need something to happen, I send the Signal:
"SignalManager! Ring out the bells! The UI has been Clicked!"
And somewhere deep in the App, someone hears.
A function awakens.
Methods activate.
A signal returns! "We hear your call! We have updated the Data!"
"We hear you! The Display shall reflect your Transformation!"

"The Signals are lit!"
"And Functions shall answer!"

#gamedev #godot #rpg #gdscript #roguelike




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18.04.2026 00:14
fediverse (@fediverse@app.wafrn.net)

@godot@programming.dev @gemini0@labyrinth.zone

try asking in @godot

https://programming.dev/c/godot

(You can post to the community from mastodon* but the first line will be interpreted as the title)

*and friends


#godot


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17.04.2026 23:27
objects (@objects@labyrinth.zone)
still no idea how to transmit data over the internet in #godot, can someone please help me? the docs make no sense, i'm just trying to transfer the contents of an array
:boost_request:



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17.04.2026 23:13
danana_dread (@danana_dread@tech.lgbt)

Chipping away at a 3D navigation grid system, with support for special movement types.

When recalculating the navigation grid, the game checks each voxel of terrain for a list of pre-defined "Modifier Conditions", such as a solid tile with an exposed top and side.

If the conditions are met, it modifies the navigation grid, adding special movement flags to the grid. These might allowing things like flying, swimming, burrowing, or jumping at that position.

I made a little visualization, marking short ledges on the navigation grid with white dots, and using blue dots to mark end points for jumping up or down that ledge.

#GameDev #GameDesign #Godot #GodotEngine #ProcGen





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17.04.2026 21:56
jame_581 (@jame_581@mastodon.gamedev.place)

🛠️ Launched Skillsmith — a single marketplace for my AI coding agent plugins.

🧠 logseq-brain — persistent memory for Claude using a user-owned Logseq graph (save/load project context across sessions and devices).

🎮 godot-prompter — 44 Godot 4.x skills + 3 specialist agents for GDScript and C# game dev.

Works in GitHub Copilot CLI and Gemini CLI.

Existing godot-prompter-marketplace users, please switch to new marketplace.

#Godot #GameDev #ClaudeCode #AIAgent #FOSS #AI




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