This week on #StarSpark I...
- made save data parsing more dynamic
- reassessed the existing skills
- made a few character specific skills
- got Omen's sprite in game (thanks kai đź’Ş)
Still plenty to do, but it's getting there!
Steam page:
https://store.steampowered.com/app/3639950/Star_Spark/
#GameDev #IndieGameDev #ScreenshotSaturday #PixelArt #Godot
Godot:
I've run in to a stumbling block.
My Inventory system (cribbed from DevLogLogan) uses Custom Resources to define Items.
I can manually create new Items in the Inspector, but I want to create new items in code, at run time.
I can't see how to change an item without changing all instances, as it is a Resource.
I can't see how to create a new Item programmatically.
Any clues?
#gamedev #godot #roguelike #gdscript #rougelight #godotengine #rpg

Oh no! Coco has been locked up. How is she going to get out of this one? All good adventure games have some kind of prison escape puzzle.
Wishlist Bravest Coconut: https://s.team/a/2913190
#ScreenshotSaturday #Godot #PixelArt #IndieGame #CozyGame
After weeks of nightmarish gamedev stuff like floating point errors I think I finally cracked the jump prediction algorithm
#godot
This is a screen mockup for a new prototype I'm working on. The basic idea is Football Manager, but instead of being in charge of a football club, you're managing an independent logistics company - in space!
(I did say mockup, but what you see is actually fully implemented in Godot. About 20 hours of work to get to this point.)
#screenshotsaturday #godot #gamedev #indiedev

Oh, finally: "GUI: Enable scaling images relative to font size in RichTextLabel" (Godot 4.7 dev 5 snapshot) #Godot

Dev snapshot: Godot 4.7 dev 5
https://lemdro.id/post/39062716
Maybe I'm getting too dependent on the Observer Pattern/Event Bus.
Any time I need something to happen, I send the Signal:
"SignalManager! Ring out the bells! The UI has been Clicked!"
And somewhere deep in the App, someone hears.
A function awakens.
Methods activate.
A signal returns! "We hear your call! We have updated the Data!"
"We hear you! The Display shall reflect your Transformation!"
"The Signals are lit!"
"And Functions shall answer!"
#gamedev #godot #rpg #gdscript #roguelike
@godot@programming.dev @gemini0@labyrinth.zone
try asking in @godot
https://programming.dev/c/godot
(You can post to the community from mastodon* but the first line will be interpreted as the title)
*and friends

Chipping away at a 3D navigation grid system, with support for special movement types.
When recalculating the navigation grid, the game checks each voxel of terrain for a list of pre-defined "Modifier Conditions", such as a solid tile with an exposed top and side.
If the conditions are met, it modifies the navigation grid, adding special movement flags to the grid. These might allowing things like flying, swimming, burrowing, or jumping at that position.
I made a little visualization, marking short ledges on the navigation grid with white dots, and using blue dots to mark end points for jumping up or down that ledge.
#GameDev #GameDesign #Godot #GodotEngine #ProcGen

🛠️ Launched Skillsmith — a single marketplace for my AI coding agent plugins.
🧠logseq-brain — persistent memory for Claude using a user-owned Logseq graph (save/load project context across sessions and devices).
🎮 godot-prompter — 44 Godot 4.x skills + 3 specialist agents for GDScript and C# game dev.
Works in GitHub Copilot CLI and Gemini CLI.
Existing godot-prompter-marketplace users, please switch to new marketplace.
#Godot #GameDev #ClaudeCode #AIAgent #FOSS #AI