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14.04.2026 21:17
pixelberk (@pixelberk@sunny.garden)

WIP of the hive room #UntilDinner

#MastoArt #pixelArt #Godot





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14.04.2026 20:51
godotsteam (@godotsteam@mastodon.gamedev.place)

Place your bets on day #420 of #Godot games using #GodotSteam! Today is Bet on It by lacozy! Super-high stakes where dying means your permanently out of the game. Seriously. Live, bet, customize, and try your luck again. Not out yet so give it wishlist love!

store.steampowered.com/app/456




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14.04.2026 19:48
mazeon (@mazeon@mastodon.art)

Somehow, the whole knight-on-a-hobby-horse setup still wasn’t silly enough for me. So I added an apple on top – which you can have a gnome shoot off your head, Wilhelm Tell style.

Oh, and you can now stumble awkwardly too.

#gamedev #indiegames #godot #indiedev #devlog #PixelArt





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14.04.2026 16:17
nategullion (@nategullion@mastodon.art)

Godot gets a funding boost from Slay the Spire 2 devs Mega Crit - gamingonlinux.com/2026/04/godo Great devs that make great games do a great thing 😀 I love seeing this! #Linux #godot #gaming #megacrit #gamingonlinux




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14.04.2026 15:42
danana_dread (@danana_dread@tech.lgbt)

Had to do it eventually, so I got palette swapping support working at the voxel-by-voxel level.

Cool side effect of this approach:
- The player can repaint terrain without any added overhead.
- Palette cycling is possible, for old school palette-based animation styles.
- I can have procedurally-generated terrain types that reuse existing textures
#Godot #GameDev #ProcGen





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14.04.2026 13:29
r (@r@fed.brid.gy)

Oh I love tweens #godot #OrbOrbMagi #IndieGameDev #Pinball





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14.04.2026 12:01
w (@w@makertube.net)

caliper. walkthrough. stages 11-15

makertube.net/w/vdubPgteMEgqSq




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14.04.2026 09:40
binbun3d (@binbun3d@mastodon.social)

Released some magic fx for godot. Projectiles and areas.

I wish to update this pack with different kinds of elemental magic in the future too so suggestions are welcome!

Link: binbun3d.itch.io/elemental-mag





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14.04.2026 07:57
rainbowcemetery (@rainbowcemetery@mastodon.gamedev.place)

day4 #dogpitjam
#gamedev #godot





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14.04.2026 02:24
manuq (@manuq@mastodon.uy)

acá un poco de lo que vengo aprendiendo con Slay the Spire 2, el proyecto de Godot blog.manuq.ar/posts/qu%C3%A9-a

#godot #slay_the_spire




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14.04.2026 02:18
dark_honi (@dark_honi@eldritch.cafe)

Je comprend pas trop comment bien paramétrer la transparence des haircard sur godot, j'ai bien enlevé le cull mode, mais je sais pas entre le Alpha scissors , Alpha Hash et Depth Pre-Pass aucun me satisfait vraiment... jsais pas si il y a moyen d'améliorer en dehors de choisir entre ses 3 modes...
#godot




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14.04.2026 00:11
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Godot's got a built-in parallax node, which is great and everything, but if I wanted to do the bottom flower field like this I'd need a new parallax node for every 3 pixels, so I wrote my own parallax shader.

Might actually be time to start building a level out of this.

Since I've got the background done I might as well replicate Emerald Hill Zone.

#Godot #Sonic #GameDev





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