Godot:
Building my RPG/Roguelike/dungeon-crawler.
I have Items (Custom Resource) and an Inventory system
But I need a way to have items (Consumables) do something.
I can emit a signal, and receive it in the Item Manager, but I want to build a generic System where I can have a list of Effects, assign some to an Item, and have Item Manager DoTheThing.
Currently, I'm keeping an Enum of Effects, adding @Exports Array to items, and OnUse loop over effects
#rpg #gamedev #roguelike #godot #rougelight
I don't fully understand what classes are yet, but it was a good day learning gdscript programming.
The first major update for Slay the Spire 2 is out now https://www.gamingonlinux.com/2026/04/the-first-major-update-for-slay-the-spire-2-is-out-now/
#SlaytheSpire2 #Godot #IndieGames #PCGaming #LinuxGaming
The first major update for Slay the Spire 2 is out now
#SlaytheSpire2 #Godot #IndieGames #PCGaming #LinuxGaming
The first major update for Sla...
Yeah, I just released something (go check out Seeker's Simple Input Prompts on itch.io !) and am already back on the grind with something else !
🚨 Notification system incoming 🚨
Got the basics down already, notifications are stored in a queue and are displayed when there is space for them ! They have a lifetime and can be sent away by clicking too.
#godot #godotengine #gamedev #indiedev
Yeah, I just released something (go check out Seeker's Simple Input Prompts on itch.io !) and am already back on the grind with something else !
🚨 Notification system incoming 🚨
Got the basics down already, notifications are stored in a queue and are displayed when there is space for them ! They have a lifetime and can be sent away by clicking too.
#godot #godotengine #gamedev #indiedev
We’re going to move our enemies around the board today using some simple physics. Come learn 3D with me: https://youtu.be/c-591WZ_cKA?si=0AQKrJ6f0ej95PEZ #godot #indiedev #gamedev
So, per this file, Godot "discourages" AI-assisted contributions, but permits them sometimes. A PR cannot be fully authored by an LLM, but then who can verify it if you say it only helped a little, eh?
I _think_ "AI contributors" refers to people using AI, and not agents themselves, but it still makes me puke a little.

Yesterday I released Seeker's Simple Input Prompts !
Automatic Icon Displaying according to your keybinds !
So so much options for customization !
Check it out on Itch !
https://blessedsleepseeker.itch.io/simple-inputs-prompts
#godot #godotengine #gamedev #indiedev
How do I manage multiple sprites on a character efficiently?
https://lemmy.nz/post/36615740
Directo de viernes, de gamedev con Godot, de chill, de relax, tope de zen...
👉 https://twitch.tv/rafalagoon
Vamos a hacer un "Tournament Bracket" dinámico para que los participantes sepan quién es el rey/reina del juego de las bolas.
#gamedev #godot #godotengine #multiplayer

However, an engine is only a part of the final result. It's quite easy to make something awful with *any* game engine. Dev(s) know-how and dedication to their work have a lot to do in the final result. Basically, you need both a reasonable game engine *and* good developer(s) to make a good game.
While this does prove that #Godot is a reasonable option, it doesn't guarantees all games made with Godot will look good or have good performances or any other quality.