Directo de viernes, de gamedev con Godot, de chill, de relax, tope de zen...
👉 https://twitch.tv/rafalagoon
Vamos a hacer un "Tournament Bracket" dinámico para que los participantes sepan quién es el rey/reina del juego de las bolas.
#gamedev #godot #godotengine #multiplayer

However, an engine is only a part of the final result. It's quite easy to make something awful with *any* game engine. Dev(s) know-how and dedication to their work have a lot to do in the final result. Basically, you need both a reasonable game engine *and* good developer(s) to make a good game.
While this does prove that #Godot is a reasonable option, it doesn't guarantees all games made with Godot will look good or have good performances or any other quality.
#RoadToVostok is not really my kind of game so I don't think I'll play it, but it's interesting to see journals made for players are seeing #Godot is getting more traction.
Here this could translate to (very approximately) "I almost fell from my chair when I learnt Road to Vostok is made with Godot [...] flawless landscapes [...] fine details [...] neat animations [...] 144fps on 8-years-old graphics card [...] give me more of this"
Source: https://www.canardpc.com/jeu-video/en-chantier/road-to-vostok/ (paywall)

Bonjour Monde !
#Protoype et placeholders aujourd'hui, on va essayer de faire un peu le squelette du jeu et comprendre un peu tout ce bazar.
👉 https://twitch.tv/kholo
#gamedev #solodev #godot #godotengine
Releasing this on Sunday 19th! It's the knitting rhythm game you didn't know you needed.

I got the "ownship" data working as expected and imported my icon. It isn't as readable as I would like so I'll have to modify it a bit but overall I'm happy I got to reuse a lot of my code.

100000 moving objects at more than 120 FPS in one screen using #rust and #godot
Will return with more updates as I build more into this.

Ruby Radiance:
Well, the damn thing works, so i have to make a decision over which part to work on next! :(
I think I'll focus on Items - I need to refactor the way Types of item work - the Tutorial had separate inherited Item Types, but I think I might just have Items, and put a Category variable. And maybe an Effects array, that calls some other script...
#godot #gamedev #rpg #roguelike #rougelight #gdscript
Messing about with block pushing puzzle design and trying to incorporate some of Sonic's unique movement into the solving of it.
Also, riding the block to the bottom is kinda fun.
I made outlines for my game. This is purely done in shaders using the jump flood algorithm.
Method described in the blog by Ben Golus here: https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9
are there any dedicated Godot meetups in Metro Vancouver area?
I have finally updated my dormant fork of FMOD for Godot to the latest versions. It now supports FMOD 2.03.13 and Godot 4.6.2.
https://github.com/dahnielson/fmod-for-godot/releases/tag/fmod-20313-for-godot-4.6.2