In case you missed it: I released a new rogue-like dungeon crawler where you shave enemies and try to defeat the witch that stole your hair!
https://popcar2.itch.io/barberian-the-witch-curse
I'm pretty pleased what me and my team were able to do in just 2 weeks (it was part of Frenjam 2). Enjoy!
#godot #godotengine #gamedev #gaming #games #webgame
For #goddel I implemented a material set editor to change materials on tiles directly from the internal level editor
#godot #godotengine #gamedev #opensource #indiedev
What's up #ScreenshotSaturday I got approved as a Steamworks partner yesterday - seeing my beta Steam page for the first time is the coolest!
I'm making my screenshots look more appealing - what do you think? Seeing them side by side, I still need to fix that button!
⛏️🦖 #gamedev #indiegame #indiedev #godot #steam

First stab at getting map editing going and I see a couple pain points.
* Unless I'm missing something func_godot might produce an awful lot of nodes
* Directory layout expected by stuff like Radiant isn't matching with how I'd prefer to organize my project
The latter isn't as big a deal but is somewhat annoying to me. But made some very good progress getting Radiant to talk to work with Godot.
i give up from this Csound sequencer! they really meant when they said it's either the development of the tools or the video-game

Stress has still got me beat, but I've been learning about procgen and came up with my first Drunkard Walk.
It can't overlap with an existing point, so if a path gets blocked, it goes back to the start and tries again, until all steps are exhausted or the (almost impossible) situation that it runs out of space before it finishes.
I've also enforced spherical boundaries, because that's what I'll be using in Megastructure.
I rewrote the shader outlining the ownship to make it more visible and added a ring effect. Not sold on it but it is okay. I also gave relative altitudes to the ownship in hundreds of feet.
Next up: Path trails, vertical speed indication (climbing / descending traffic)
#godot #aviation #avgeek #flying
I built a YouTube livestream "radio station" for my music.
https://radio.dangerthirdrail.com
But wait!
It features a vibe coded 2D animation of a Galton board created in Godot and rendered on a headless server in the cloud, so the stream runs on schedule every day. Whether or not my computer is on or whether or not I'm using my graphics card for something else!
And it has special animations for chats, superstickers and superchats. That are actually working now
#radio #music #youtube #animation #godot #VibeCoding
We're getting there...
#GameArt #3D #TechnicalArt #Grunge #Textures #Shaders #Godot #GodotEngine

It bloops.
One step further on my quest to create a generator for #hvcc compiled #puredata patches to run in #godot via gdextension.
Would anyone want to join a closed beta? [Android-Only, for now]
https://lemmy.world/post/45776762

But we settled on something else: You place/control lighthouses, and want to guide ships to the correct ports!
Yellow light means: "Come here!"
Red light means: "Go away!"
We made a prototype in #Godot today, and it's already somewhat playable! :D
