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14.03.2026 17:10
BigTheDave (@BigTheDave@mastodon.gamedev.place)

I have accidentally turned the straight-jump bug into a drop dash bug :|

When I refactored the jump code I forgot to listen to the 'disable jump' flag I added.

Oh, also, jumping is an optional ability now.

I'm going to *try* and decouple the physics code and make running like sonic optional too, though that might be more difficult than it's worth.

#bug #gamedev #godot #sonic





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14.03.2026 16:31
rouli (@rouli@mastodon.gamedev.place)

experimenting with camera angles to add more variety to attack patterns. This will require a complete rework of input and movement... #godot





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14.03.2026 15:13
aebrer (@aebrer@genart.social)

hey y'all, been awhile

been making some new things:

- aebrer.itch.io/deep-yellow -> backrooms turn-based dungeon crawler game (WIP) #indiedev #godot

- colourdle.ca -> daily game for guessing colour names #games

- platosrave.club -> idle game based on a #MBMBaM episode

A bunch more one-off little things and improvements to infrastructure and so on.

It's funny... less active on social media but like 2-4x more productive....




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14.03.2026 14:56
elsif (@elsif@mastodon.gamedev.place)

you can stun the monsters that ambush you by knocking them into a wall... or by delivering a large object into their path #screenshotsaturday #indiegame #gamedev #godot

store.steampowered.com/app/351





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14.03.2026 13:40
morphingames (@morphingames@mastodon.social)

New version of Nightmare Run now available for Android! 🤖
* New bottom shadow
* More obstacle variations
* Improved graphics
* Performance upgrades
* UI/UX updates

Play now here: play.google.com/store/apps/det





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14.03.2026 11:11
saaste (@saaste@mementomori.social)

Jatkoin Godotin kanssa leikkimistä. Eilinen miinaharava meni lähinnä tutorialia seuratessa. Askartelin sen jälkeen omin päin Pong-kloonin ja se jalostui tämän aamun aikana Breakout-klooniksi 🕹️

Pääsi leikkimään äänitehosteiden, fysiikkamoottorin, partikkeleiden, valojen ja shadereiden kanssa ☺️

#ohjelmointi #godot





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14.03.2026 11:06
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

Is there a better way to write the following?

```
var piece = get_piece_on_marker(marker)
if piece:
piece.move()
```

Something like:

```
if (piece = get_piece_on_marker(marker)):
piece.move()
```

i.e. It assigns the variable, and tests it, all on the same line. Is something like that possible in #Godot?

#GDScript #Godot4 #GameDev




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14.03.2026 10:58
themipper (@themipper@mastodon.social)

Added the first iteration of the library explorer. It uses the library paths defined in the project settings.

Building the file and folder cache for roughly 38.000 folders and 500.000 files takes around 2 seconds.

After that everything runs against the cache.

The file manager and cache manager are threaded. I like how clean the threading implementation is in gdscript.





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14.03.2026 10:47
dulvui (@dulvui@mastodon.social)

A lot of time passed since my last Screenshot Saturday, but today I got something exciting to share.

Here the first version of the in-game editor for my game @99managers that allows to customize leagues, teams and players in every aspect!





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14.03.2026 07:20
r (@r@fed.brid.gy)

I suck at video editing, but I can #godot





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14.03.2026 04:44
novaliminal (@novaliminal@vt.social)

It's probably all kinds of broken in silly ways... but here's my game jam entry! c.c

novaliminal.itch.io/chill-vibe

#Gamejam #Indiedev #Godot




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14.03.2026 01:25
midnightspire (@midnightspire@mastodon.gamedev.place)

I officially started coding work on my next dungeon crawler today. I'm starting out by refactoring some years-old pain points and implementing my tentative new design for how stats will work.

I'm moving up to #GodotEngine 4.6.1 this time. So far so good. It seems more streamlined and performant than 4.4.

#IndieDev #GameDev #SoloDev #MinervaLabyrinth #Godot #MadeWithGodot




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