Yesterday, I started implementing a Zoom feature whenever a sequence is made.
I'll also include an option to disable this feature.
Working on the functional UI for the fantasy TV station game. This is a lot cleaner than my last attempt, behind the scenes. Not sold on my design, but it does work.

Mmm, I decided to try and make a lot of my data resources in #Godot Nodes instead of Resources, because it's easier to extend nodes and write custom code for a bunch of different types, but because Godot doesn't allow Node properties in Resources - ever - this had a really nasty cascade.
Time to rewind and make everything Resources... Godot has... a lot of interesting architectural choices...
So I've been building tools that I will use as help in making my game. Instead of hardcoding ENUMS I made a tool to easily add to lists of various things that other tools will use for information. It's so much work but it is laying the foundation for how things will work and be handled. #gamedev #godot

Tragic boss fight
#gamedev #indiegame #pixelart #rpg #godot #oc

Episode 5 of the #20_games_challenge is in the works. I wanted to make a multiplayer version of Tetris.
The goal is to at least get two instances running locally and be in sync.
#gamedev #indiedev #godot #godotengine
Old vs new title screen 💎⛏️

Opened up an old arcade racer project of mine & went nuts trying to design a basic track, tweaking car mechanics, implementing actual lap tracking & time remaining mechanics, polishing stuff up, etc.
And threw in some placeholder Daytona music to set the mood :)
#gamedev #godot #racing #retro
Live gamedev on Twitch.
Rebuilding limb severing in Robot Shooter. One robot at a time.
#gamedev #live #livestream #godot
Just a little graphic fix :)
https://supernovafiles.itch.io/isotris/devlog/1087975/v122-a-little-bugfix
Mmm, figuring out the exact structure I need...

Got exterior/interior working, now we can leave the ship and walk on land! Next I will need to add some kind of radio control and the ship can very much leave you stranded! And of course a better water shader :) if anyone has some real nice looking water for inspo
#ScreenshotSaturday #godot #indiedev #gamedev