godot

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17.10.2025 17:41
DoodleDonut (@DoodleDonut@equestria.social)

Wasn't as noticable in the video probably, but I made it so the chunk generation happens in its own thread (another thing I haven't done in #godot until now) so everything stays buttery smooth.

I'm definitely feeling a lack of knowlege in generating procedural geometry though. What I have here is just a basic tutorial for terrain generation. I'm not 100% sure how one accomplishes more variety, but I'm assuming it involves stacking noise on top of noise and multiple passes.





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17.10.2025 17:36
Discordanian (@Discordanian@techhub.social)

Just a reminder that #advent_of_code is coming up (December 1) and it's a great time to pick up a new #programming language. This year I plan on doing everything in the #godot game engine. You can follow my repo here as I've already had to implement some basic programming containers and parsers github.com/Discordanian/AoC/tr




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17.10.2025 17:09
beanjbunny (@beanjbunny@nerdculture.de)

In Dialogic, you can use layered portraits to animate your guy: make them blink, make their hair blow, so on. Here, I’ll show you how: youtu.be/pkz_6VPtHcw?si=slA3ho #indiedev #gamedev #godot




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17.10.2025 16:18
GodotFest (@GodotFest@mastodon.social)

Can projects scale without turning into a big mess? With the testing frameworks GdUnit4 and GdUnit4Net, they can! At Mike Schulze will introduce you to the whole world of testing and help you gain more confidence in debugging and maintaining large projects.





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17.10.2025 16:13
untitledgamestudios (@untitledgamestudios@mastodon.social)

🚨 LIVE FOOTAGE OF A DEV LOSING IT 🚨
youtube.com/shorts/C37NoiOCK4Y




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17.10.2025 16:05
dbat (@dbat@mastodon.gamedev.place)

#Godot #Dev

Is there a way I can introduce a new filetype to Godot (say *.dbat) which it can show in the filesystem and allow me to edit? (It's a plain text file.)

I don't want it to "import" tho. It must be read from the file at each runtime—so I don't think I can make an import plugin because that does an import.




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17.10.2025 15:48
SenAm_Games (@SenAm_Games@mastodon.social)

Have you heard of Hauma yet?
Under the neon lights, every truth hides another lie.
HAUMA pulls you deep into a world of power, memory, and deception. 🕵️‍♀️
A comic-styled noir that doesn’t let you rest.






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17.10.2025 13:56
view (@view@mastodon.art)

OK, #Godot question:

Is there a property type that will show up in the inspector as a min/max range?

I want something like Dictionary[String,FloatRange] to be easily editable, but I can't find anything suitable and don't wanna make a plugin.




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17.10.2025 13:16
nathanhoad (@nathanhoad@mastodon.social)

It looks like @benhoad 's time of 8 minutes and 40 seconds is the record to beat in the Bravest Coconut demo speed run.

Play the demo: s.team/a/2913190





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17.10.2025 13:11
fs_informatik_ol (@fs_informatik_ol@wisskomm.social)

UOL Game Jam 2025 - Mach dein eigenes Spiel!

Du hast schon immer davon geträumt, dein eigenes Spiel zu entwickeln? Das ist deine Chance! Egal ob Brett- oder Videospiel.
Vom 24. bis 26. Oktober 2025 verwandeln wir den Campus in eine Kreativ-Schmiede!

Perfekte Vorbereitung auf's Studium.
Jede*r kann mitmachen!

Freitag, den 24. 17:00 Uhr
UOL Haarentor - Gebäude A04 - Raum 2-221

Weitere Infos auf Discord:
discord.gg/Z6KJMF7

#UOLgamejam #uol
#gamejam #fskunstundmedien #gamedev #godot





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17.10.2025 11:33
owlnewworlds (@owlnewworlds@mastodon.gamedev.place)

Got this editorial content from #googleplay and they don't even know about #NOKOMA 🙄 🤭

Give it a try, it's free on #ios and #android! 🤩
➡️ bit.ly/owlnw

#mobilegame #puzzlegame #cozygame #indiegame #gamedev #godot





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17.10.2025 09:14
delegatevoid (@delegatevoid@mastodon.gamedev.place)

A while back I reported #firefox did not play well with exported #godot projects.
Turns out I was wrong. #firefox runs #godot projects just as fast as #chromium. And #chromium runs them just as slow as #firefox... on #wayland

On #x11 both work just fine.

Deep Space Nine had this documentary called "What we left behind", We should have the same tag for #x11 #xorg -- #whatweleftbehind




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