It was close, but more people voted for pixel art rather than comic style. So I updated my tile-sets and added some options before recreating the world, and made everything more snazzy.
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My game Pakku Pony is now on Steam!!! Feel free to wishlist 🥹💛 #mlp #godot #art #gamedev

[WIP] So the choice has been narrowed down to these two concepts. If I may ask my friends, which one do you prefer? Which one would stand out more, particularly on Steam?
Thank you for your help! 💙
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Intro to Godot Multiplayer | New course
⭐️ youtu.be/tWLZNCJISYU
A step-by-step guide to create a multiplayer game from scratch!

🎃 Want to jump in sooner? Check out our Halloween (Part II) Special Edition and join now!
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🎮 Join our next regular edition now! GoedWare Game Jam #15 will start November 21st, 2025, on itchio 🎮
Open for all skill levels, surprise theme, some prizes and a great community!
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🎃 Want to jump in sooner? Check out our Halloween (Part II) Special Edition and join now!
Join: https://itch.io/jam/goedware-game-jam-halloween-2
#halloween #halloween2025 #gamejam #itchio #unity #unreal #godot

🎮 Join our next regular edition now! GoedWare Game Jam #15 will start November 21st, 2025, on itchio 🎮
Open for all skill levels, surprise theme, some prizes and a great community!
Sign up here: https://itch.io/jam/goedware-game-jam-15
#goedwaregamejam #gamejam #itchio #indiegamedev #unity #unreal #godot #indiedev
I'm finally starting to feel good about the visuals in this game. There is still work to be done on the water shader, the sky and the aerial perspective, but it should now be mostly a matter of putting the pieces together. The overall idea of "very low poly with a subtle pixelated normal map" seems to be working, and that's something I can build on.
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#godot Comming along nicely!
Godot 4.5.1-stable Released: https://github.com/godotengine/godot/releases/tag/4.5.1-stable
#linux #linuxgaming #update #release #foss #gaming #native #gamedev #godot
@darksideofyogurt che versione usi di #godot ? Ho avuto problemi simili su macOS quando la finestra non è in esclusive full screen, per via del nuovo debugger. Non ho ancora provato l’ultima versione (3.5.1, giusto?) ma ha una marea di bugfix… magari quella funziona!