I've been building on top on my jam idea for a pixel art horror game that would include proper dynamic lighting & shadows. There wasn't enough time for it during the jam, but I kept at the vision of having dancing shadows as you swing the light around.
I've been liking what it looks like so far - even if it turns out to be pointless compared to simply going up one dimension and having dynamic shadows working out of the box
#gamedev #shaders #graphicsprogramming #godot
https://videos.tusnio.me/w/rh1zrE1fk12grQ442XF2rm
Moth Mansion - Lighting Demo
https://videos.tusnio.me/w/rh1zrE1fk12grQ442XF2rm

had some #fun learning and playing with #shader programming in #godot, following a tutorial for a water shader
Mocking together the interface for my potential new game. I've gotten much better at UI in #Godot, so I'm hopeful this one won't immediately drown in technical debt.

Hello, everyone. So remember that time I mentioned something about a werewolf game idea where you are supposed to slash your way out of a containment dungeon?
This is footage of the game so far. Floor tiles will be made soon, attacks are working, and collision will be reworked as more wall tiles are made.
#gameDev #godot #werewolf #video #videogames
Didn't thought that interaction between Character3D and RigidBody3D would be difficult to handle. I've also added game controller support and player action system.
Been working on some shader effects for some pink abilities. #ScreenshotSaturday #godot #GameDev
Oscilloscope sword made with #Godot and #PureData
Thrilled to announce the 3D platformer I've been making, Project Timbre, is now available to Wishlist on Steam!
Appreciate any RTs and thank you for the support!
https://store.steampowered.com/app/4088740/Project_Timbre/
#indiedev #gamedev #indiegame #gaming #godot
Proud of this little 2D die toss I cooked up in #godot