I tried implementing fake planet curvature by translating and skewing chunks downwards so that their nearest 3 corners are on a sphere. (The 4th corner is omitted to avoid an overconstrained system.)
It took me all afternoon to figure out the math, but the result is looking way better than it has any right to.
Let's hope #Godot doesn't hate me too much for using slightly non-orthogonal transformations.
#GameDev #IndieDev #IndieGame #GodotEngine #ProceduralGeneration #ProcGen
Devlog #00 for our new point and click game is up on early access on our Patreon!
We get into project setup, various challenges, and some neat point and click feature work.
https://www.patreon.com/posts/aster-pebble-00-141639528
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick

People often ask the team at @Bippinbits what they love most about #Godot. Curious about Luca Andre Martinelli’s answer? It’s productivity! At #GodotFest he will share practical examples and insights from their work on Dome Keeper and PVKK.

Es ist wieder soweit, am Freitag ist wieder #Godot #Stammtisch in #Karlsruhe im @entropia
https://www.meetup.com/godot-stammtisch-karlsruhe/events/311629149/
I was just looking at the #godot docs and had the idea of building a game that has online multiplayer but all you do is: create a character, walk into a cinema, sit down and watch a movie. and the movie would be streamed from #jellyfin 🤣
What am I supposed to know about, before using NavigationRegion3D?
I am getting errors and problems, and am struggling to figure why.
I've looked at documentation, but can't seem to understand it all, and feel I am missing something fundamental.
I have a scene tree with a Navigationregion3D node. It has a navMesh.
I bake the navMesh (and get errors)
My Actors have NavigationAgents. Their paths are erratic and don't work.
What do I need to know?
#godot #godotengine #gdscript #gamedev
Hawk Hill Manor
Can't seem to get rid of NavigationRegion error
"ERROR: Navigation region synchronization error. More than 2 edges tried to occupy the same map rasterization space. This is a logical error in the navigation mesh caused by overlap or too densely placed edges"
Cannot find cause.
As Pathfinding is not working properly, I can't just ignore this.
I only have my Terrain in the NavRegion, and have tried troubleshooting it.
No luck.
Any clues?
#godot #godotengine #gdscript #gamedev
Episode 5 of the #20_games_challenge is completed.
I made a multiplayer Tetris game with the #godot multiplayer API. It's actually quite simple to use.
At least it works on my local machine. I didn't test it remotely because I don't have any friends.
You can check out the creation here: https://youtu.be/krsd5GfLVkU?si=UHCiHtP1E3x49C6C
Did I mention the game is open source as well? https://codeberg.org/HexagonNico/TwentyGamesChallenge
#gamedev #indiegame #godotengine #tetris
Dev snapshot: Godot 4.6 dev 2
https://lemmy.zip/post/51412101
https://www.youtube.com/watch?v=PYz7cZzOGx0
#gamedev #IndieGame #retro #godot
Made a demo of what a Pokemon battle might look like in full Augmented Reality. Made with #GodotEngine for a #Quest3 headset. #AugmentedReality #MixedReality #Godot #PokemonGo #Pokemon #GodotXR
It’s not often I get to create a state machine with “FARTING” as a state, but today is the day - need to add a little projectile cloud
#indiegmedev #gamedev #pixelart #godot