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21.04.2026 09:09
Niwl (@Niwl@mastodon.gamedev.place)

Sneak peek of what we're working on with @khaleer for the foliage pack.

#godot #godotengine #b3d





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20.04.2026 21:25
rouli (@rouli@mastodon.gamedev.place)

still a LOT of rough edges but final phase of the fight is taking shape #godot





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20.04.2026 21:00
supernovafiles (@supernovafiles@mastodon.gamedev.place)

Hi everyone!

Again, I'm back to an old project, but this time is FOR REAL!

Still in early development, just made the character move and kick ass :)

#gamede #pixelart #godot





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20.04.2026 20:53
Niwl (@Niwl@mastodon.gamedev.place)

Test of the latest version of @YoSoyFreeman 's sky shader in godot.
The directional sun light is scripted to automatically be reflected in the shader, enabling us to be compatible with godot's built-in fog system.

We are releasing the shader this week on itch io, github, and godot asset store when it is approved.

#godotengine #godot #indiedev #gamedev





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20.04.2026 20:41
SirLich (@SirLich@mastodon.gamedev.place)

This game just got sillier the longer we worked on it.

Send and receive smoke signals to uncover the story of Grogs very bad day.

#godot #ludumdare #ldjam59

mischa2341.itch.io/cave-man-co




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20.04.2026 19:30
post (@post@lemmy.world)

I'm adding a random vector function to my plugin. Is range or min/max better?

lemmy.world/post/45858187




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20.04.2026 19:10
soundsbeard (@soundsbeard@mastodon.social)

tokisan released demo of 'out of the ashes'!!!! :blobpeek:
store.steampowered.com/app/460




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20.04.2026 18:57
Suspikuutti (@Suspikuutti@sauna.social)

Some more wip stuff, looking for mood (don't mind the black void outside that emits light)
#blender #godot #gamedev





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20.04.2026 17:57
objects (@objects@labyrinth.zone)
the next day i had an idea, and a plan
it finally, finally, ended up working...
behold, ghost sync!!
unfortunately you need someone to host a dedicated server for it, but it works really well!
thanks to @PX8916 for being my test subject :>
#godot #gamedev #sonicpetalpanic

RE: https://labyrinth.zone/objects/1d227111-d1e9-4e14-8172-e6295f46ba40




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20.04.2026 17:57
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

This notification feels familiar... Does anyone has a spare pylon ?

Seeker's Simple Notifications is releasing later this week !

#godot #godotengine #gamedev #indiedev #ui





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20.04.2026 17:12
LePertti (@LePertti@mastodon.gamedev.place)

So, godot experts, why should I use tscn or tres instead of scn and res? The latter at least to me seems better in all ways? As I understand it, the former is easier to read in the file, but either way they open and edit the same in godot? #godot #gamedev




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20.04.2026 15:51
ArmouredWizard (@ArmouredWizard@dice.camp)

Ruby Radiance
Need to build Shops. Current Inventory system doesn't seem conducive to adding BUY/SELL, so might need a completely separate system :(

idea:
Spawn Shop scene in Town, E to Interact (already present for Chests), show Shop Interface (2D overlay) - write BUY/SELL system

Could be tricksy, and not interact with Inventory at all (apart from add/remove items).

Advices?

#gamedev #godot #rpg #gdscript #roguelike #godotengine #rougelight




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