godot

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04.02.2026 20:11
youen (@youen@mastodon.gamedev.place)

How would you outline a mesh (for example to show which object is selected) in #Godot?

I suppose I could use a post-process #shader. If I update to Godot 4.5 I can also use the stencil buffer which could make it easier. Either way, it seems like a bit of work to get something working...

What other techniques exist for this kind of effect?




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04.02.2026 20:11
Craigp (@Craigp@mastodon.social)

Have I talked about how stupid it is that 's plugin library

A) Has no favorites or local cache, so every project begins with manually name-searching and re-downloading every plugin you ever use?

B) Requires you to THEN go into a sub-tab on a popup from a sub-menu and manually turn them on, like maybe you just accidentally manually downloaded and installed them?

It's one of those low-hanging fruit, I wish they'd take a day and integrate it better.




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04.02.2026 19:52
rokojori (@rokojori@mastodon.social)

This is bright 😎

Upcoming feature for v0.5! FlareVFX!

Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more.

Working now on docs/tutorials 😊





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04.02.2026 19:30
bluespruce (@bluespruce@mstdn.games)

I just finished making a new trailer for my game: youtube.com/watch?v=tG11aquS3CY

This one shows more of the game’s main story, with dust storms on the surface of the moon threatening to block the town’s precious sunlight.

That means we need to diversify the town's energy tech (solar field and geothermal battery), adding wind turbines, biodigesters, compressed air and buoyancy storage, etc.

I've also added the first dust storm-related events to the demo on Steam, hoping to get feedback on those before Next Fest! store.steampowered.com/app/368

#videogames #indiegame #gamedev #solarpunk #godot




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04.02.2026 18:30
godotsteam (@godotsteam@mastodon.gamedev.place)

Get hooked in day #394 of #Godot games using #GodotSteam! Today is Loan Shark by Studio Ortica! When crushing debt has you fishing, you better catch the whole lot in this neat fishing / horror game sporting a very cool visual style and atmosphere.

store.steampowered.com/app/375




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04.02.2026 18:18
Craigp (@Craigp@mastodon.social)

Chunk chonk chunk chonk.

I'm getting used to 's UI system, but that doesn't mean wiring all this stuff together is easy. It just means it's now a task instead of a mystery.





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04.02.2026 18:14
mazeon (@mazeon@mastodon.art)

Blinkers are on! Multipliers are now displayed much more clearly, and thanks to a sophisticated blinking effect, you can instantly see when upgrades cancel each other out. (Of course, only if you feel like doing math during gameplay: 8x2x1/2 is … wait!?)

#pixelart #gamedev #indiegames #godot #indiedev #devlog





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04.02.2026 16:31
Lola (@Lola@mastodon.art)

We resumed the project of the first game I participated in, "Los Michis", and now you can play it from the browser! We will be updating more things, especially in terms of art :bob_ross:
In the meantime, you can try the game and leave us a comment at
xabdev.itch.io/los-michis

#indiegame #indiegames #indie #blender #krita #blender3d #cats #games #itchio #freegames #latinamerica #gaming #gamedev #godot #godotengine #cute




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04.02.2026 15:51
youen (@youen@mastodon.gamedev.place)

On the technical side, the system is quite simple. The beam part is a small #Godot scene consisting of a rigid body with a box collider and box mesh (placeholder graphics). You can then instantiate this small scene at will.

To attach two parts together, I don't use joints (would be bad for performances and physics engine stability). Instead, I merge the rigid bodies, and add all the colliders as child nodes (and also update the total mass). So, the final bridge is a single rigid body.




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04.02.2026 15:49
youen (@youen@mastodon.gamedev.place)

A bit of stress testing the system, and already found #EmergentGameplay out of a single non-resizable dumb rectangular part 😉

Here is how you can build a bridge, even though you don't have the right parts, and also that you can't (yet) lift or otherwise move your contraption, and deleting parts is not implemented either.

Which means you have to find creative ways to tilt the orientation of the thing during construction and be careful about the weight balance.

#Godot #GameDev #FluidSimulation





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04.02.2026 15:28
gamingonlinux (@gamingonlinux@mastodon.social)

Hyperslice is a fast, focused and extremely fun action arena roguelite gamingonlinux.com/2026/02/hype




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04.02.2026 15:28
r (@r@fed.brid.gy)

Hyperslice is a fast, focused and extremely fun action arena roguelite #Hyperslice #Godot #IndieGames #PCGaming

Hyperslice is a fast, focused ...




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