in Wirelight, enemies have a "buffer", a sekiro-style posture bar. but in this case, you damage it by knocking them into things .. walls, each other... yourself #screenshotsaturday #godot
https://store.steampowered.com/app/3512420?beta=1
Started making a real level. My goal is to have 10 major collectibles, with only some being collected by simply exploring.
The rest should have a unique challenge, but I want to organically find out what those should be by just playing in the level and imagining!

Working on the combat systems now to have the enemies be able to track the player and fire at it. #screenshotsaturday #godot #gamedev
So, in #godot you can create polygons from sprites via this handy-dandy popup option on Sprite2Ds.
... is that not available in code? I can't find any reference to it in either the Sprite2D, the CollisionPolygon2D, or the polygon itself.

Many creatures were twisted by evil, but none of them is as dangerous as a Manticore.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

@bitbraindev
J'approuve !
Il y a 2 semaines je pensais à un Bomberman en #Godot
Idea: an open-source Super Smash Bros game written in #Godot and people can raise PRs to add their own character of their own games to it, including links to their own games.
Hello, everyone! It's been a while since I didn't make any games again. I'm currently re-learning Unity and starting to try Godot. I want to know if any of you are using/have used both engine and your opinion/experience on those.
#gamedev #unity #godot #godotengine
This week's #devlog for my sokoban style prototype. #godot #gameDev
https://www.youtube.com/watch?v=JKRifS-1NaI
Content warning:question about Godot, Boost please <3
OK, so I *think* I understand the basic idea about anchor points for #godot UI elements.
They resize when the game screen size changes and whatnot.
The problem is, they only do that in respect to the entire screen? As in, the viewport assumed by the UI does not change when what is displayed on screen is set to a Camera2D node.
And if that camera moves, the UI does not move with it.
Can I tell UI to resize itself with respect to a specific Camera2D node, not to the whole app, so to speak?
I hope I'm making sense with my question.
Passing arrays by reference is a weird concept that's bitten me a few times. I need to remember to do a deep copy/duplication instead. If there's a good reason for references, I haven't come across it yet...
#Godot #GDScript #GameDev #Programming
More work on the plinko game on Game Dev Friday! Live right now.
Come chill and try a game I'm working on right from chat
#twitch #streaming #PNGTuber #gamedev #godot
