Aquí dibuje una Gyate-Gyate versión Godot. #Godette #Godot #Godotengine #Godotgirl #Drawing #Illustration
Creditos: yo.

took me a while to get right but I finally have section splitting! Now the player can get cover behind walls. sorry for the ugly gif
Godot
Struggling with UI
As foreseen by prophesy
Trying to export a value so I can set Alignment of rows of boxes in a re-usable hbox_container, but success is eluding me
#godot #godotengine #gdscript #gamedev
Incrementing up to day #396 of #Godot games using #GodotSteam! Today is Military Incremental Complex by Space Kraken Studios! Enter an age-old business but in a good way, with tons of upgrades and lobbying in a cool retro aesthetic. Demo available!
https://store.steampowered.com/app/3469750/Military_Incremental_Complex/
My video poem Godot Asks for Directions is now up on YouTube
© Godot Asks for Directions by Steven Mayoff 2014
Steven Mayoff is a Canadian novelist, poet and lyricist. His web site is www.stevenmayoff.ca
#SpokenWord #poetry #CanadianPoetry #CanLit #godot #beckett #absurd #SwingingBetweenWaterAndStone #GalleonBooks
https://youtu.be/wnOabm5e0yc?si=ilrmL0jK8yFFjaj8
I made 3 games in 3 weeks !!!
Learn about the process and what I've learned during this time :)
#gamedev #indiedev #godot #godotengine

Getting excited over Events for my dialog system, and then I catch myself thinking, "With Parallel I could run WaitInput and WaitTimer and return when either completes and..."
I felt a sudden chill as the spectre of QTEs loomed heavy over my shoulder.
Not today, Satan.
Added dithering and the ability to lower the polys on my effects a while back but I've been kind of neglecting that feature so I tried some stuff out today
#godot #GodotEngine #vfx #vfxfriday #shaders
Listen, this was ANNOYING.
Do you have any idea how obnoxious it is to try and pass mouse events from 3D space into a 2D viewport?
Lemme tell you: obnoxious.

🧲Magnets on the move!
Magnetic blocks now follow the movements of adjacent magnetic surfaces and blocks. #godot #gamedev
Getting somewhere with my waves rendering. It's fully driven by wind speed based on actual physical models, and runs mostly in the vertex shader so it's speedy too.
#GodotEngine #Godot #GameDev #IndieDev #IndieGame #ProceduralGeneration
In today’s episode, we’re talking about picking colors that help with accessibility. Come on in: https://youtu.be/Pe2SDZEeGhY?si=_hK6a4XPeWH2ZIiE #gamedev #indiedev #godot