🦴 2dog is #GodotEngine in .NET 🦴
Release v0.1.14-pre is out - now with .NET 9 and .NET 10 support, and easier templating.
Steal the source at:
https://github.com/outfox/2dog
Read the docs at:
https://2dog.dev
#GameDev #CSharp #dotNET #Godot
Tilemaps in #godot, episode 42:
Me: Can I have animated tile?
Godot: Sure!
Me: Cool! Can I start the animation at will?
Godot: No.
Me: Can I run it just once without looping?
Godot: No.
Me: Can I use custom scene as a tile?
Godot: Sure thing!
Me: Great! So I can have full control over the animation!
Godot: No.
Me: Huh?
Godot: The instanced scene is internal, I can delete it at any time. Don't touch it!
https://github.com/godotengine/godot-proposals/issues/4833
How am I supposed to make animated tiles?
Wrote a blog post about sidescroller pathfinding for NPCs in godot
Read about it here: https://blog.leahdevs.xyz/p/basic-sidescroller-pathfinding-in-godot/
Comment under this post to comment on the blogpost
To continue my sick Patreon launch 💃
there is a 42% discount on the very cool tier until saturday!!
For $6 you get:
✅ur name of choice in my guide forever
✅a slaying tween cheatsheet 💅👑
✅early access to new pages
✅that feeling when u make me blush
❌ bunch of squirrels
You can also just become a free member, it helps and give you access to polls!!
www.patreon.com/qaqelol
#Godot #godotengine #indiedev #GameDev #Indie
The recording of my #FOSDEM2026 talk, "Async Rust in Godot 4" https://fosdem.org/2026/schedule/event/ED3EWJ-rust-godot4-async/ is now available. #Godot @GodotRust
RNGremlin, my dice-rolling app built with Godot, is now on itch.io!
https://jaerrib.itch.io/rngremlin
Watch out for day #393 of #Godot games using #GodotSteam! Today is Birds Watching by Studio Ortica! A beautifully handcrafted, open-world, horror game where you watch and document all the birds of the preserve. Not out yet so give it wishlist love!
https://store.steampowered.com/app/3979870/Birds_Watching/
After my tween guide I'll start making an other interactive guide for Godot!
Which one would you like to see first?
#Godot #GameDev #GodotEngine #Ui #Vfx #Guide
Blades in the Dark
Godot
Representing Clocks
I'm making an interactive Character Sheet, and looking at ways to represent Clocks (beginning with a Healing Clock)
I've considered using a Texture Button, and Clicking it moves the Segments on. Looks quite intricate tho
Any better ideas? Sprite2D, with some sort of on-click?
#godot #ttrpg #gamedev #rpg #godotengine #bladesInTheDark #gdscript

Been really liking LimboAI so far for behavior tree stuff!
Getting the lava to light up in the dark was fairly complicated because it's a tile map, but I made it in the end.
Still not 100% sold on how the corners look.
#gamedev #indiegame #indiedev #godotengine #godot #pixelart #minesweeper

What do you think about Autoloads in #godot ?
Having one looks natural as you need _something_ to handle the scene loading and switching.
Once you have more e.g. "SoundManager" or the like then it looks wrong. I often get away with static classes or preloading scripts when needed.
What are your best practices with Autoloads in #godotengine? #gamedev