godot

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03.02.2026 23:01
jupiter (@jupiter@mastodon.gamedev.place)

🦴 2dog is #GodotEngine in .NET 🦴

Release v0.1.14-pre is out - now with .NET 9 and .NET 10 support, and easier templating.

Steal the source at:
github.com/outfox/2dog

Read the docs at:
2dog.dev

#GameDev #CSharp #dotNET #Godot




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03.02.2026 22:57
prvaak (@prvaak@mastodon.gamedev.place)

Tilemaps in #godot, episode 42:
Me: Can I have animated tile?
Godot: Sure!
Me: Cool! Can I start the animation at will?
Godot: No.
Me: Can I run it just once without looping?
Godot: No.
Me: Can I use custom scene as a tile?
Godot: Sure thing!
Me: Great! So I can have full control over the animation!
Godot: No.
Me: Huh?
Godot: The instanced scene is internal, I can delete it at any time. Don't touch it!

github.com/godotengine/godot-p

How am I supposed to make animated tiles?

#gamedev #indiedev




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03.02.2026 22:39
chaoticleah (@chaoticleah@infosec.exchange)

Wrote a blog post about sidescroller pathfinding for NPCs in godot

Read about it here: blog.leahdevs.xyz/p/basic-side

Comment under this post to comment on the blogpost

#blog #godot




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03.02.2026 22:23
qaqelol (@qaqelol@toots.niark.nexus)

To continue my sick Patreon launch 💃
there is a 42% discount on the very cool tier until saturday!!

For $6 you get:

✅ur name of choice in my guide forever
✅a slaying tween cheatsheet 💅👑
✅early access to new pages
✅that feeling when u make me blush
❌ bunch of squirrels

You can also just become a free member, it helps and give you access to polls!!

www.patreon.com/qaqelol

#Godot #godotengine #indiedev #GameDev #Indie




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03.02.2026 19:08
titannano (@titannano@mastodon.online)

The recording of my #FOSDEM2026 talk, "Async Rust in Godot 4" fosdem.org/2026/schedule/event is now available. #Godot @GodotRust




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03.02.2026 18:59
johnbeers (@johnbeers@mastodon.social)

RNGremlin, my dice-rolling app built with Godot, is now on itch.io!

jaerrib.itch.io/rngremlin




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03.02.2026 18:38
godotsteam (@godotsteam@mastodon.gamedev.place)

Watch out for day #393 of #Godot games using #GodotSteam! Today is Birds Watching by Studio Ortica! A beautifully handcrafted, open-world, horror game where you watch and document all the birds of the preserve. Not out yet so give it wishlist love!

store.steampowered.com/app/397




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03.02.2026 18:37
qaqelol (@qaqelol@toots.niark.nexus)

After my tween guide I'll start making an other interactive guide for Godot!

Which one would you like to see first?

#Godot #GameDev #GodotEngine #Ui #Vfx #Guide

Control nodes and UI
Particles and VFX




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03.02.2026 17:03
ArmouredWizard (@ArmouredWizard@dice.camp)

Blades in the Dark
Godot
Representing Clocks
I'm making an interactive Character Sheet, and looking at ways to represent Clocks (beginning with a Healing Clock)
I've considered using a Texture Button, and Clicking it moves the Segments on. Looks quite intricate tho
Any better ideas? Sprite2D, with some sort of on-click?

#godot #ttrpg #gamedev #rpg #godotengine #bladesInTheDark #gdscript





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03.02.2026 15:02
cairn4 (@cairn4@mastodon.social)

Been really liking LimboAI so far for behavior tree stuff!





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03.02.2026 14:55
HexagonNico (@HexagonNico@mastodon.gamedev.place)

Getting the lava to light up in the dark was fairly complicated because it's a tile map, but I made it in the end.

Still not 100% sold on how the corners look.

#gamedev #indiegame #indiedev #godotengine #godot #pixelart #minesweeper





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03.02.2026 13:17
Kaesekuchen (@Kaesekuchen@social.anoxinon.de)

What do you think about Autoloads in #godot ?

Having one looks natural as you need _something_ to handle the scene loading and switching.

Once you have more e.g. "SoundManager" or the like then it looks wrong. I often get away with static classes or preloading scripts when needed.

What are your best practices with Autoloads in #godotengine? #gamedev




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