Added a timer to the eggxercise to Schmooverz !
Can you beat my high score ???
You can play it here :
https://blessedsleepseeker.itch.io/schmooverz
#godot #godotengine #gamedev #indiedev #platfighter

I'm so excited for today! Keep an eye for our announcement this afternoon.
We don't really have any commercial accounts on here. This is mostly personal, but the part I'm most excited about is to finally come out say this is the game and be able to talk about everything cuz we've been quiet mode, for reasons, that'll become very obvious today. Nothing super secret, just realities of being a small company
Snekoban has been out for a month now !!! Thank you to everyone who supported the game !
Have you managed to finish all the levels yet ?
https://store.steampowered.com/app/4209690/Snekoban/
#indiedev #gamedev #godot #godotengine
Made this toon shader with a bunch of thingamajigs to customize. The patterns are texture based so if you have the texture you have the pattern!
Link: https://binbun3d.itch.io/godot-ultimate-toon-shader
#godot #shaders #gamedev #gameart
Year 4 recap & Museum tweaks - Fossil Sweeper Progress Update 44
https://spectra.video/w/7Zfh4EYFmd4w1PJbLSa1qR
Please enjoy a new game play video from Farm Hand. This one shows the updates to the apple quest, including the produce stand, which will be importing in upcoming updates!
Learn more about it at https://farmhandgame.org/
Kuentame is halfway done, so it's time for a proper trailer.
First time doing pre-rendered cutscenes for a trailer. They're pretty short but they look cool.
Steam: https://store.steampowered.com/app/4222630/Kuentame/
Itch: https://apehardware.itch.io/0nc3up0n4t1m3
The trailer itself is also on Peertube: https://videos.abnormalbeings.space/w/7CXaG4UaMkHUMWJijoG9t9
#indie #indiedev #indiegame #indiehorror #horror #horrorgames #surreal #bullethell #weird #prerendered #godot #godotengine #madewithgodot #blender #itch #itchio #steam #peertube
Figured out "local" screen_uv working so basically the texture is always facing you but scales with the object.
#godot #shaders #gameart #gamedev
If you’re migrating from Unity to #Godot, this might come in useful! Just look at all the enthusiastic commenters
https://www.reddit.com/r/godot/comments/1qtykmp/made_an_addon_for_godot_to_help_unity_developers/
Ok, wow, now that's ... posted the posteffect on/off video on #godot Reddit. And they ALL hate it. 😆 Don't know what to make of that. M&M looks just bland without the posteffect. They are chosen and carefully adjusted to exactly look like that.Well...
https://www.reddit.com/r/godot/comments/1qtyzgt/how_does_our_game_look_without_the_post_effects/
Added "digital" zoom to my handheld Godot camera. Camera zooms in optically until it reaches it's limit, and then switches to scaling the source image. All via shaders!
There's two layers to the image processing, a "physical" layer that emulates lens and light effects, and a "digital" layer that captures it and applies "software" enhancements. Not entirely efficient but mimics how real cameras behave, and allows changing lens and sensor separately.
Here is my submission for Global Game Jam 2026. This year, our team included a Voice Actor, so the game has a storyline and voicover -something new for me!
I hope you will try it out:
https://sirlich.itch.io/the-little-puppet-boy
