godot

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09.02.2026 01:52
Aut (@Aut@hachyderm.io)

I got my little toy (on the right) loading the current ADS-b traffic from an API and putting little icons on the map. Next steps, adding tail numbers and other info. Then make the little indicators look better.

For comparison, ADS-B exchange is on the left.

#godot #avgeek #aviation





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09.02.2026 00:26
Craigp (@Craigp@mastodon.social)

Steady progress...





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08.02.2026 23:23
Hyperlynx (@Hyperlynx@aus.social)

One of the issues I had with Godot was no good C# support in the editor, and I don't particular want to use Visual Studio.

I was mentioning this to a friend, and he suggested an IDE his company use. I went and checked it out.

Free for personal use, but commercial use starts at ONE HUNDRED AND SIXTY AMERICAN DOLLARYDOOS PER YEAR, with no option to "just purchase the damn software".

No bloody way. Not a chance.

#Godot




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08.02.2026 22:55
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

Why, when I create a new variable, does it have a different color than my other variables? It's grey instead of blue...

#Godot #GDScript #GameDev #Godot4





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08.02.2026 20:56
doomski (@doomski@mastodon.gamedev.place)

It's been a minute since I opened Blender, so I wanted to give myself a fun little exercise to remember/refine my old asset creation workflow. Exercise was to put together a small village shot in Godot as quickly as possible.

Next part will be learning about texture blending / triplanar shaders.

#gamdev #b3d #godot





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08.02.2026 20:40
HexagonNico (@HexagonNico@mastodon.gamedev.place)

Short video showing some different biomes: youtube.com/shorts/GATHLlJ5nXc

#gamedev #indiegame #indiedev #godot #godotengine #pixelart




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08.02.2026 19:09
batistecarpinetty (@batistecarpinetty@mastodon.art)

A silent year in Mastodon 😶
But now I'm feeling (a little) better and I'm working on a (not so) new #gamedev project in #godot 🐧 With #cardboard environments and characters 📦 It's so much fun and fits so well with my work that I really wonder why I didn't think of it sooner 🤦🏾
Next steps: more researchs IRL and in #blender 📐





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08.02.2026 18:48
youen (@youen@mastodon.gamedev.place)

It is much harder than I thought to get the outline effect that I want with Godot.

The idea is to draw your mesh twice: first time you draw the object normally, and also fill a mask in the stencil buffer. Second time, you grow the mesh (with a vertex shader) and draw it with the color of your outline, while masking the inside with a stencil test.

But the technique has it quirks! More details on my blog: engineer-game.org/devlog/2026/

#GameDev #Godot





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08.02.2026 18:27
rouli (@rouli@mastodon.gamedev.place)

One month with #Godot





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08.02.2026 17:59
jds (@jds@mastodon.gamedev.place)

A cool side effect of using a public Godot project as the modding toolkit / pipeline for cheapskate is that I'm bringing people into the engine who've never used it before. With the portability and tiny file size of Godot, it's a very low barrier to try it out. Screenshots of more people working on levels now and sharing their work.
#GameDev #IndieDev #IndieGame #Skateboarding #Godot ##GodotEngine





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08.02.2026 16:45
stranded_output (@stranded_output@indieweb.social)

I'm looking for some sort of plugin or tool to help me organise my #godot project a little better. The problem I have is that even though my scenes and scripts are organised in folders I still have a bit of a cognitive speedbump finding what I'm looking for and visualising how different objects interact with each other. Any suggestions welcome! #gamedev




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08.02.2026 16:06
Craigp (@Craigp@mastodon.social)

So, I wanted to build piecemeal ravines by simply having a #Godot material with an inverted depth test. I figured that would draw the deepest piecemeal ravine mesh.

Unfortunately, it means it just doesn't render at all. Anyone know how to get what I want easily?





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