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08.02.2026 15:13
Craigp (@Craigp@mastodon.social)

3D map now functions as well as the 2D map did. Although I can't exactly say that's awesome, it's a good start.





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08.02.2026 14:52
henke (@henke@mastodon.gamedev.place)

After last weekend's gamejam I have caught the #Godot bug. Started tinkering with a game idea this weekend. It's really easy to set up a nice feeling vehicle with the VehicleBody3D component.





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08.02.2026 14:36
bitbraindev (@bitbraindev@mastodon.gamedev.place)

Time to upgrade my addons to #Godot 4.6




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08.02.2026 12:54
Le_bottin_des_jeux_linux (@Le_bottin_des_jeux_linux@floss.social)

🕹️ Title: Tiny Crate
🦊️ What's: A libre game mixing precision platformer & puzzle
🏡️ harmonymonroe.github.io
🐣️ github.com/HarmonyHoney/tiny_c
🔖 #LinuxGaming #Platformer #Puzzle #Transport #Godot
📦️ #Libre #Bin #Flatpak
📕️ lebottinlinux.vps.a-lec.org/LO

🥁️ Update: 2024.09.22➜2026.02.05
⚗️ Major release(Stable)🍎️
📌️ Changes: store.steampowered.com/news/ap
github.com/HarmonyHoney/tiny_c
🦣️ From: 🛜️ store.steampowered.com/feeds/n

💥️🏝️ youtube.com/embed/2PU95RI5Als
🦉️ youtube.com/embed/09ztO-NbzPc
🎲️ youtube.com/embed/edk0NwvlpPY
🎲️ youtube.com/embed/xAExXFRUzVc





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08.02.2026 12:53
Le_bottin_des_jeux_linux (@Le_bottin_des_jeux_linux@floss.social)

🕹️ Title: Thrive
🦊️ What's: A libre sim about species evolution
🏡️ revolutionarygamesstudio.com/
🐣️ github.com/Revolutionary-Games
🦉️ mastodon.social/@Thrive_Game
🔖 #LinuxGaming #Flagship #Sim #LifeSim #Godot
📦️ #Libre #Bin #Arch #Flatpak #Snap
📕️ lebottinlinux.vps.a-lec.org/LO

🥁️ Update: PU 2/07/26
⚗️ Signific. vers. 🦍️
📌️ Changes: revolutionarygamesstudio.com/n
🦣️ From: mastodon.social/@Thrive_Game/1

🏝️ youtube.com/embed/LmIwSBvXGQA
🦉️0.9.0 youtube.com/embed/xeDfG5VtNRA
🐹️ youtube.com/embed/2Y3xIAFa_80
🎲️ youtube.com/embed/UfmtMjDPPGk
🎲️ youtube.com/embed/?list=PLZtQl





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08.02.2026 10:15
objects (@objects@habitat.zelle.one)

Wenn es in meiner Jugend ein Spiel gab, was ich fast endlos spielen konnte, dann war es CIV2. Um so mehr freue ich mich, dass es nach wie vor Enthusiasten gibt, die die #civilization Welt nach Jahrzehnten weiterhin belebt.

OpenCiv3 (formerly known by the codename “C7”) is an open-source, cross-platform, mod-oriented, modernized reimagining of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. Our vision is to make Civ3 as it could have been, rebuilt for today’s modders and players: removing arbitary limits, fixing broken features, expanding mod capabilities, and supporting modern graphics and platforms. A game that can go beyond C3C but retain all of its gameplay and content.

OpenCiv3

#gaming #godot #dev




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08.02.2026 03:58
crayonhouse (@crayonhouse@mastodon.gamedev.place)

I just hit a big milestone in my solo dev journey.
@ign just featured the announce trailer for Rhythm Survivors, my musical bullet-heaven game! I'm so hyped!

#gamedev #indiedev #gaming #rhythmgame #godot





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08.02.2026 02:34
mainframegames (@mainframegames@mastodon.social)

First devlog for Speed Golf Royale giving an intro to the game and whats it about and who is making it.

youtu.be/tDo2oSxQ3_A




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08.02.2026 01:43
abczezeze (@abczezeze@mastodon.gamedev.place)

Open-world development feels like imagining the world before the game can even run.

#indiegame #solodev #godot





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08.02.2026 01:41
bluattire (@bluattire@mastodon.gamedev.place)

Happy #screenshotsaturday, everyone. Here, I will be unveiling the second main world in ByteBlaster, High Zone. A world run by business for business’ sake. You’ll meet business bots and the occasional mushroom person over here.

Follow for more on ByteBlaster!

#gamedev #indiegame #devlog #godot #madeingodot





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08.02.2026 00:42
rouli (@rouli@mastodon.gamedev.place)

I'm definitely onto something #godot





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07.02.2026 22:49
Craigp (@Craigp@mastodon.social)

Here's some smoother "rocks". mixed in.

I think this is a better visual, by a lot. The issue becomes collision meshes - these are a lot of individual meshes and if they each have a collision mesh... sounds nasty. Probably try to create convex meshes for premade clusters...





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