Et maintenant… #GODOT ! C'est l'heure de tripatouiller Godot Engine en live, toujours en mode découverte avec un #tutoriel gratuit de chez #GDQuest
👉 https://twitch.tv/kholo
#godotengine #gamedev
Here's a Godot question about scenes, like how do they work? I mean on a fundemental level. I was always under the impression that it was like a nested doll but I was recently thinking about performance having large areas with lots of stuff, if they all were in one scene that had lots of smaller scenes would that force everything to be put in memory or can stuff inside a scene be "chunk loaded"? #godot
Godot 4.6 removes the load_steps property from the scene files! This should reduce the number of git conflicts and make them easier to resolve ❤️
By default the change only happens when you save a scene. But there's a tool to update all your scene files in one go under Project > Tools > Upgrade Project Files...

¡Te ayudamos con tus proyectos! 😽
👉 https://twitch.tv/rafalagoon
¿Quieres hacer un juego/web/app?
¿Aprender algo nuevo?
¿Cumplir algún objetivo?
Ven a ver los proyectos de la gente del canal y, si quieres, a que te echemos una mano.
Pero antes jugaremos a las canicas 🤔 #gamedev #godot #multitasking #godotengine #indiedev #appdev
80s voice synth in a 2020s game 🤖
The Robots in Reconfigure can speak now! If you grew up with C64, Atari ST or Apple II you know the voice. #godot #gamedev
https://store.steampowered.com/app/3989530/Reconfigure/
Also when tuning your restoring force you get some hilarious results. I don't think this is accurate.
After a bit of messing around I got the position interpolation and correction looking pretty okay. Since it has a "restoring force" for the error it should not accumulate large error over time (but I might draw a debug line on it to make sure). Technically the position is always wrong but it is always trying to fix itself, which looks nice to people.
Okay, on to the next thing.
La pluie, c'est tellement beau. J'ai eu envie de reproduire quelques phénomènes physiques que je trouve particulièrement gracieux, par exemple le miroitement du Soleil à travers la pluie.
A little while back I read a blog post from someone saying that #godot was a good choice for cross-platform GUI apps, even though it's a game engine. I've had many troubles with my #rust GUI library choice of Iced for my media player, and I've made game stuff in Godot before, so I decided to give it a go! There are compromises, of course, but I'm pleasantly surprised with how well it's worked so far.

Clerics are devout followers of the Order. They fight Chaos whenever they find it.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ

https://stt.gg/qkcxdJmV heres an invite to a #gamedev Stoat (open source #EU based #discord alternative) server I made called #makedreamgames. Everybody is welcome! We have #pizza, #godot #panda3d and #gingerbeer
RE: https://mastodon.gamedev.place/@Niwl/116047985543667319
I had the opportunity not only to share my Blender <-> Krita workflow, but also wrote my first ever blogpost 🤓🫣
Go check it out!
#gamedevelopment #godotengine #godot #krita #blender #indiegame