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15.03.2026 17:19
citrus_marine (@citrus_marine@mas.to)

I put a SubViewport inside a SubViewPortContainer which is contained in a SubViewport, which provides ViewportTexture to a Sprite3D.

#Godot




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15.03.2026 13:10
jeri (@jeri@mas.to)

resumed learning #godot and i've just reached the point where i don't wanna work, i just wanna spend my time learning :blob0w0:




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15.03.2026 12:22
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

#Godot's `wrap()` function is useful for when you have a list of players (e.g. blue, green, red, etc.) and you want to change whose turn it is:

```
# Next player's turn.
current_player = wrap(current_player + 1, 0, PLAYERS.size())
```

docs.godotengine.org/en/stable

#Godot4 #GDScript #GameDev #Programming




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15.03.2026 12:07
rouli (@rouli@mastodon.gamedev.place)

getting somewhere I think? #godot





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15.03.2026 10:55
ConditionalCoder (@ConditionalCoder@mastodon.gamedev.place)

Anyone else annoyed by how many constants/variables they have to create just to avoid having magic numbers in their code...?

#GameDev #Porgramming #Godot #Godot4 #GDScript




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15.03.2026 10:35
niorad (@niorad@mastodon.social)

Like Tetris, but pieces come from every side and it's about filling up, not destroying down.





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15.03.2026 10:34
storm_ex (@storm_ex@mastodon.social)

Invested a bit time into visual of environment of my of , what do you think?





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15.03.2026 08:36
fediverse (@fediverse@app.wafrn.net)

ive been really into sound design lately. i started implementing a dynamic music system to our game. in dialogue, the music can have different percussion depending on who's talking. and if no one is talking, there is no percussion


#godot #gamedev


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15.03.2026 03:41
canoi (@canoi@mastodon.social)

playing with shaders in the Godot engine





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15.03.2026 01:51
cd0 (@cd0@mastodon.social)

If you're using NavigationAgent3D for small-scale environments, especially indoors, you may want to reduce the "cell size". The default 25cm is a smidge too coarse, I got some better results with 10cm. You also have to change the corresponding project setting.

Unfortunately it's not a silver bullet: As impressive as RVO avoidance is, it acts a lot more like crazed robots than humanoids.




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15.03.2026 00:05
post (@post@programming.dev)

Terrain editors in Godot

programming.dev/post/47213191




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14.03.2026 23:43
post (@post@feddit.org)

Just wanted to show off my progress on my procedurally generated map game

feddit.org/post/27111126




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