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16.03.2026 21:45
v (@v@loops.video)

New main menu animation of my game Samory, what do you think? Should I keep it?

#Samory #Godot #Godot4 #GameDev #GameDevelopment





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16.03.2026 20:54
godoteires (@godoteires@amarinha.gal)

Vémonos na Coruña!
(podedes apuntarvos aquí ao noso evento: mobilizon.fr/events/6564d009-7)

#Godot





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16.03.2026 20:31
fediverse (@fediverse@app.wafrn.net)

added the ability to shoot through portals!

obviously, it'd be unfair if enemies were completely helpless against you being on the other side, so they also now know how to walk, see and even attack through them >:)


#gamedev #godot



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16.03.2026 20:26
storm_ex (@storm_ex@mastodon.social)

Meet the camp! What will happen to the knight here is a big, big secret (for you 😆).

Really want to work more with a flags, but not now, not now...





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16.03.2026 19:47
fediverse (@fediverse@app.wafrn.net)

this gamedev shit is easy


#godot #gamedev



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16.03.2026 18:59
saaste (@saaste@mementomori.social)

Tarvitsisin Godot-osaajien apua.

Melkein kaikki oppaat käyvät HUD:n rakentamista läpi niin, että HUD piirretään pelialueen päälle. Toisin sanoen pelielementit saattavat jäädä HUD:n taakse.

Miten asia pitäisi hoitaa, jos pelialueen haluaisi olevan HUD:in alapuolella? HUD ei siis tulisi pelialueen päälle eikä koskaan blokkaisi pelielementtejä.

Minkälaista root-nodea tällaisessa pitäisi käyttää ja mistä elementeistä nodepuu pitäisi rakentaa, että tämä on mahdollista?

#ohjelmointi #godot





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16.03.2026 17:54
godotsteam (@godotsteam@mastodon.gamedev.place)

Get swept up in day #412 of #Godot games using #GodotSteam! Today is Tide of Tactics by Lyrical Games! A turn-based, grid-based tactical game where placement and countering is key. Weather too. Even includes a level editor. Not out yet so give it wishlist love!

store.steampowered.com/app/400




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16.03.2026 16:31
binbun3d (@binbun3d@mastodon.social)

Hologram volume. Found this on godotshaders and tried making atuff with it: godotshaders.com/shader/linear





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16.03.2026 15:56
jame_581 (@jame_581@mastodon.gamedev.place)

Just published my entry for #GoedWareGameJam

"You Can't Save Them All" is a short, dark 2D boss fight built in Godot 4.6. You play as a samurai daughter hunting down her cursed, possessed mother, but no matter what you choose, someone pays the price.

Three endings. Kill her. Spare her. Or sacrifice yourself.

Play it here: hubacekjakub.itch.io/someone-m

#godot #gamejam #indiedev #gamedev




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16.03.2026 15:33
gamingonlinux (@gamingonlinux@mastodon.social)

The Godot powered Slay the Spire 2 has already hit over 3 million sales gamingonlinux.com/2026/03/the-




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16.03.2026 15:33
r (@r@fed.brid.gy)

The Godot powered Slay the Spire 2 has already hit over 3 million sales #SlaytheSpire2 #Godot #IndieGames #PCGaming

The Godot powered Slay the Spi...




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16.03.2026 13:56
artificialmind (@artificialmind@fosstodon.org)

I really like how this solidean demo is coming together (interactive iterated mesh booleans). This still bottlenecks at creating the rigid bodies with custom collision shapes, but Godot + Jolt are great otherwise.

#godot #geometry #mesh #booleans





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