godot

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18.03.2026 00:40
themipper (@themipper@mastodon.social)

The tool can now parse different metadata sources to determine the frame-information for a given image file.

Currently implemented are json, list as txt and cols & rows encoded in the filename. Adding more when I come across them in my library.

The tool uses the extracted frames to animate the file when you select it in the explorer panel.

next: display the animations in a grid if the tool detects multiple layers and/or rows.





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17.03.2026 21:29
godotsteam (@godotsteam@mastodon.gamedev.place)

Get creative in day #413 of #Godot games using #GodotSteam! Today is Trinket Bag Maker by Mgtt Studio! A cute and cozy sandbox game where you can decorate your own trinket bags with a variety of charms and accessories. Fresh release with a demo too!

store.steampowered.com/app/424




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17.03.2026 18:27
foxbutt (@foxbutt@gulp.cafe)

i really need to be more open about my projects. i have this voxelizer i made in #godot a few years ago and only recently gave it some care again. i updated it to work in #godot4 and added a 3d voxel preview using my own code i wrote.

a while back i had made my own NBT library just to let me export voxels to #minecraft .schem files.

this entire project by the way has had ZERO use of LLMs. and i am proud of that.

currently this tool is not yet released.

#gamedev #software #fuckai




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17.03.2026 17:59
BigTheDave (@BigTheDave@mastodon.gamedev.place)

First power up in, Speed Shoes.

With the physics chain in place powerups can decide if they want to apply their changes before or after later abilities.

Water is handled as part of this chain so we can decide if we want to replicate the OG water bug or fix it, just by re-ordering the nodes.

I think I prefer the water reducing key variables by half, rather than just cancelling your speed shoes (though, regardless it will restore your shoes once you're out of the water)

#Sonic #GameDev #Godot





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17.03.2026 17:27
kaiec (@kaiec@openbiblio.social)

Students in our Immersive Worlds — VR & Stage course didn't just learn about Virtual Reality. They built it.

Prototyping XR from two angles: physical staging via theatre + technical VR in Godot. Highlights: a cooperative asymmetric maze, a shared-room dual-world puzzle, and a perspective-shifting pocket watch game.

VR as a medium — not just a display.

kaiec.de/news/2026-virtual-rea

#godot #godotengine #vr #mannheim




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17.03.2026 16:48
citrus_marine (@citrus_marine@mas.to)

This feature took me 3 days and I don't know why it is working now.

I should refactor this ASAP before I forget everything.

#Godot





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17.03.2026 15:46
saaste (@saaste@mementomori.social)

Minun Godot-seikkailut jatkuvat Asteroids-kloonin parissa. Tässä pääsi harjoittelemaan lisää fysiikkajuttuja, asioiden spawnaamista viewportille, äänitehosteita, animaatioita, musiikkia, pelin eri tilojen hallintaa, valikoita, tyylejä sekä tiedostoon tallentamista ja sieltä lukemista. Kaikki grafiikat, äänet ja musiikit ladattu netin ilmaisista kolosista.

Yllättävän nopeasti nämä peliprojektit muuttuvat varsin monimutkaiseksi spagetiksi, varsinkin kun kokemus tämän puolen ohjelmoinnista on lähes pyöreä nolla.

Ei tämä opettelu kovin mukavaa ja tehokasta kipeänä ole, mutta pälli hajoaa jos makoilen koko päivän sohvalla 🤧

#ohjelmointi #godot





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17.03.2026 12:30
post (@post@sh.itjust.works)

Godot XR update — March 2026

sh.itjust.works/post/56946464




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17.03.2026 07:09
r (@r@bsky.brid.gy)

I've been building out the lobby scene for a game some friends and I are working on. Finally starting to get the hang of the #godot lighting system I think. #gamedev Now vs a few days ago:





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16.03.2026 23:20
GripNews (@GripNews@mastodon.social)

🌕 GitHub - htdt/godogen:透過 Claude Code 技能,根據遊戲描述建構完整的 Godot 4 專案
➤ 從概念到執行:利用 AI 管道自動化 Godot 4 遊戲生產線
github.com/htdt/godogen
「Godogen」是一套創新的自動化開發工具,旨在解決 AI 對於 Godot 引擎支援不足的問題。該系統透過 Claude Code 的兩階段技能(規劃與執行),串聯 Gemini 進行視覺素材生成,並結合 Tripo3D 將影像轉換為 3D 模型。系統的一大亮點是引入了「視覺品質保證(Visual QA)」迴圈,透過自動截圖並由 Gemini Flash 分析,確保遊戲畫面無誤。這套工具不僅能產出具備完整架構的 Godot 4 專案,還能透過「Teleforge」機制,讓開發者遠端監控生成進度。這使得非遊戲開發者也能透過自然語言描述,在一般個人電腦上實現從零到有的遊戲創作。
+ 這對於獨立遊戲開發者來說簡直是神器,尤其是它解決了 LLM 對 GDScript




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16.03.2026 23:11
DevOrionGames (@DevOrionGames@mastodon.social)

already paying dividends in !




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16.03.2026 22:36
h4ckernews (@h4ckernews@mastodon.social)

Claude Code skills that build complete Godot games

github.com/htdt/godogen

#HackerNews #Claude #Code #Godot #games #gameDev #programming #skills




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