godot

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16.03.2026 13:50
yurisizov (@yurisizov@mastodon.gamedev.place)

Hey folks! For the three of you who do wild things with the Godot editor, me and @gdquest have a new library (WIP) to ease your woes a bit.

Editor Interface Access is a library that enumerates ~380 editor nodes (for now), so you can access any of them with just one line of code!

github.com/GDQuest/godot_edito

#godot




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16.03.2026 13:37
liblast (@liblast@mastodon.gamedev.place)

If anyone is interested in #FPS #multiplayer game technology and happens to know #Godot, I am open to talk :) Hi me up here or join our chat athttps://liblast.zulipchat.com
I am currently wrestling with an entity and world state system. I have a problem because I would want to be able to do `if node is Entity: stuff()`, but root nodes of various scenes (like a game character, and interactive prop etc) uses a node type like CharacterBody3D which properties I want to access, but also extend Entity




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16.03.2026 11:47
BigTheDave (@BigTheDave@mastodon.gamedev.place)

Button button, who's got the button?

I do. And I've made the ultimate Sonic block-pushing puzzle.

This is truly Sonic at its most difficult.

(I promise no game I make will require anything this to progress, but I can't promise I won't hide some obtuse Easter Egg behind it)

Also, ignore the janky slope pushing, the fact it works at all right now is purely accidental.

#Godot #Sonic #GameDev





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16.03.2026 11:19
pub (@pub@bonfire.mavnn.eu)

Blog: Easy, visual, camera bounds in Godot


I'm building a 2D rogue-like in #godot with one of my students and it was proving a hassle accurately setting camera and world boundaries on levels. This is one way to allow level scenes to set their own boundaries visually in the editor.


#godot #gamedev


blog.mavnn.eu/2026/03/16/cam...




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16.03.2026 10:55
johnbeers (@johnbeers@mastodon.social)

When considering my reason for developing RNGremlin with an older version of Godot, I realized I missed an opportunity to provide 32-bit versions. I tested the 32-bit Linux build on a 20-year-old Dell Inspiron E1505 laptop with a Core 2 Duo and only 2GB of RAM, and it worked just fine. Reduce e-waste and play more solo RPGs!

jaerrib.itch.io/rngremlin




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16.03.2026 07:05
Fencer (@Fencer@mastodonczech.cz)

Hello, everyone! In this video, I will demonstrate how we can cut any 3D object into irregular fragments and then use them to simulate an explosion, for example, in a space shooter. We will start in Blender and complete the whole effect in Godot. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=NoJR2JrLD9I




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16.03.2026 07:04
post (@post@programming.dev)

Godot 4: 3D Explosion (tutorial)

programming.dev/post/47280129




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16.03.2026 06:04
S1dragon (@S1dragon@peoplemaking.games)

Late #screenshotsaturday but oh well. Redid the UI, it's now #godot size 60 across the board. Scrollbars work, though I need to bind it to right stick without it touching the camera controls. #gamedev





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16.03.2026 02:25
edmundo (@edmundo@sunny.garden)

Popochiu, a point-n-click game addon for #Godot that I sometimes contribute to, has released version 2.1.

carenalga.itch.io/popochiu/dev




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15.03.2026 22:31
ratking (@ratking@mstdn.io)

TIL that the developer of RPG in a Box is gone for 2 months now, without a peep. Hope they're okay. #gamedev #godot




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15.03.2026 21:10
jetpackgone (@jetpackgone@mastodon.gamedev.place)

You can now pet the cat!

#indiedev #gamedev #pixelart #godot





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15.03.2026 19:45
binbun3d (@binbun3d@mastodon.social)

Loot VFX. Everything shown here is free (CC0). Got hung up on flare shaders and got frustrated so as punishment for the stupid flares I'm giving them away for free. Floating and grounded versions included

Link: binbun3d.itch.io/loot-vfx





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