And some more voice acting. Now I feel self more confident in what I'm doing so yeah the voice acting for cutscene are finished on a half. most likely it will be finished in general soon.#gamedev #indiedev #indiegame #HGLOC #godot
Hawk Hill Manor
Wheat is grown in the fields, and delivered to Warehouse
Miller collects wheat, and turns into flour.
While waiting for flour, baker collects Coal from factory (as they have starting stockpile)
Once flour is in warehouse, baker collects, turns to bread, and returns to warehouse.
Everything has to go through warehouses.

【ゲーム制作】クローンゲーじゃありません! その32【VOICEPEAK東北きりたん】
https://fedimovie.com/w/9nCdgW8KuUQ2TaQhdexFtY
Hawk Hill Manor
Blacksmith knows to go to the stockpile that actually has the goods they need!
If the Mines have stored Coal or Iron at the nearby Warehouse, they collect from there. Otherwise they go to the Factory for supplies.
Needs more testing

Is there any way to get breakpoints to work with #godot C# + VSCode? I am spending too much time failing to find the answer ;_;
Well I'm pretty pleased with myself. In #Godot, I have a simple but dynamic behavior tree implementation working. Actors can perform behaviors, add behaviors to other actors, and wait for those other actors to complete certain behaviors. The actual scripts for the actions is in the actors, and everything is done with resources that are persisted in an autoload between scene changes.
I'm interested in developing lightweight photorealistic simulators for low-end systems since my childhood as I had old PCs always and modern games didn't work well on them.
I know game development is extremely hard but at least I want to start learning small things. At least 3D modelling too.
I think I will develop for Linux only as Winzort is dead and macOS dropped OpenGL for their Metal.
So, any suggestions for making high performance OpenGL simulator? Modern graphics on low-end PCs possible, just believe in miracles.
#AskMastodon #GameDevelopment #Gaming #GamingOnLinux #Godot #OpenGL #Apple #macOS #Windows #Game #Games #Simulator #Simulation #Driving #Vehicle #Vehicles
From: blenderdumbass . org
It seems like the project is meant to show that they understand the frustrations of people who didn't understand where the Game Engine was gone. And in the same time, to develop / polish Blender in regards to game development.
The question stands though: Is DOGWALK even Libre?
Read or listen: https://blenderdumbass.org/articles/is_blender_s_dogwalk_even_libre_
#blender3d #b3d #dogwalk #game #gaming #godot #freesoftware #libre #opensource
Hawk Hill Manor
A thought I had
I'm not sure if it's been done, but work the production chain backwards.
Begin the game importing Finished Goods to use. Then build Manufacturers to make them yourself. Then build some Processors. And finally make Gatherers, to become self-sufficient, and stop relying on imports.
e.g. You start by Importing Tools. Then you build a blacksmith. Later, you make a Smelter, and finally, you get around to Mines.
Thoughts?
I'm not a Battlefield guy, but BF6 looks pretty cool. And that the new 'Portal' mod tool suite for it is just #Godot is pretty cool.
Here are highlights of a few new features in dev 7 that you might find particularly exciting! Jolt physics module, .NET 80, and more https://hackernoon.com/godot-44-dev-7-jolt-physics-module-net-80-and-more #godot
Today, I learned (the hard way) that `abs(MIN_INT) == MIN_INT` is true. 🤦
How's your day going? 😅