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03.08.2025 00:43
blessedsleepseeker (@blessedsleepseeker@mastodon.gamedev.place)

Heyo, we just pushed one of the last update to Snekoban before #gmtk2025 end !

Play as a snake, push boxes and... eat your own tail to finish a level ?

Might add more levels before the deadline but game is almost finished now ! Enjoy !

Featuring amazing SFX and Music from @Farlgerann !

Play it here : blessedsleepseeker.itch.io/sne

#gamedev #godot #pixelart #chiptune




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03.08.2025 00:22
ArmouredWizard (@ArmouredWizard@dice.camp)

Market works for Exports.
Porter collects all goods (not tested multiple Stockpiles yet) and returns to Railway.
Next: Send signal to Train to leave, and return with Imports.

#godot #godotengine #gamedev





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02.08.2025 23:52
gogolassy (@gogolassy@mastodon.gamedev.place)

here's how support mage rpg is coming along. as you can see, the equipment you choose will actually matter for each area you tackle (as a rule of thumb, harder enemies resist sharp weapons while softer enemies resist blunt weapons)

#gamedev #indiedev #indiegame #rpg #screenshotsaturday #godot





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02.08.2025 23:09
themipper (@themipper@mastodon.social)

Testing the exp drop and pickup mechanic. Conclusion: works :-)

next: refactoring the attack base classes similar to the entity base classes. Should make it straight forward to add more attack types and behaviors.

this week:
+ more state machines
+ rendering settings for crisp
+ investigated orphaned nodes and draw calls
+ refactoring to use more composition and observer patterns
+ refactoring of entity base classes





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02.08.2025 22:49
doomski (@doomski@mastodon.gamedev.place)

Cleaned up some blob shadow rendering and revised the dash and dive animations to be a bit more readable.

#screenshotsaturday #indiegame #gamedev #indiedev #godot #godotengine





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02.08.2025 21:52
ArmouredWizard (@ArmouredWizard@dice.camp)

We have a Train, a Railway Porter in their bright red uniform, and a Market Dialogue to set Import/Exports.
The Dialogue should tell the Porter what to fetch, but the code is slipping away from my fingers...

#gamedev #godot #godotengine





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02.08.2025 20:46
themipper (@themipper@mastodon.social)

The little things that make life easier when working with and

A line with # is a comment.

A line with ## is a description.
Will be shown in the editor if these are exported properties for example.

Can be at the end of the line or directly above it.

docs.godotengine.org/en/stable




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02.08.2025 19:40
jetpackgone (@jetpackgone@mastodon.gamedev.place)

Here is the Mask Dancer, one of the playable characters in Cloud Keeper!

#indiedev #gamedev #godot #godotengine #screenshotsaturday





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02.08.2025 19:30
partnano (@partnano@mastodon.gamedev.place)

For #ScreenshotSaturday, a little floating bridge concept.

Go check out Fading Serenades on Steam, eh?

#gamedev #indiedev #indiegame #godot





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02.08.2025 17:39
gynura (@gynura@mastodon.gamedev.place)

He who bears the scars

#gamedev #godot #oc #pixelart #indiegame





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02.08.2025 17:30
hackernoon (@hackernoon@mas.to)

As the creator of the popular “This Week in Godot” series, and the Godot Game Awards, he’s helped showcase the amazing work of the Godot community. hackernoon.com/an-interview-wi #godot




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02.08.2025 17:01
jeremyjackson (@jeremyjackson@mastodon.social)

This week I toyed with movement. Most people don't use the center position, so it's gone for now.

Now you can get in close when an opponent is in the back position. Doing so will lower their DEF, but raise their ATK like when both are at the front.

You can also switch sides when cornered.





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