godot

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30.07.2025 18:48
mousepotato (@mousepotato@mastodon.social)

tip of the day (but not daily because I'm far too lazy for that): Use Spinbox for number input.





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30.07.2025 18:27
hyperlinkyourheart (@hyperlinkyourheart@mastodon.ie)

We're doing gas giants now.

#Godot #GodotEngine #GameDev #PixelArt





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30.07.2025 17:32
iakobsdesamos (@iakobsdesamos@xarxa.cloud)

Hey #Godot smartpants out there, how do I get the point of contact between 2 area3D nodes?

I'm using the area_shape_entered signal to get the entered area's space direct state and then create a query with the entering area's shape but it's returning an empty array of collisions.

This shouldn't be that difficult, right? RIGHT???

I'm going to invoke the two experts I know, @YoSoyFreeman and @tracefree

sorry for the spotlight 🙏




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30.07.2025 15:53
yurisizov (@yurisizov@mastodon.gamedev.place)

🤏 I was in need of a UI container that scales its contents to fit the size. In Godot all built-in containers reset scale and rotation of its child nodes, which means you cannot directly scale the child to solve this.

🎓 Luckily, custom containers are stupidly simple! All it takes to create one is defining two methods:

gist.github.com/YuriSizov/8846

It's not perfect because Godot's UI sizing is not fully stable. But it serves me well!

#gamedev #ui #godot





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30.07.2025 15:36
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Estate
Gatherers now store goods in their own hut, until a (low) limit is reached. They then take it all to a warehouse.
I'm looking at Manufacturers collecting their own materials, but need to figure when different materials are in different warehouses.
Also, warehouse workers might be added, to fetch and deliver.

#godot #godotengine #gamedev




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30.07.2025 13:59
themipper (@themipper@mastodon.social)

For the last couple of days I was able to consistently get into the flow-state when working with and .

This feels so good!

It took me a while to get to this point.

Last year I left the corporate world behind me. I spent the last decade being stressed, anxious and trying to fit into a world that is simply not me. And that world that didn't care about me the slightest.




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30.07.2025 13:12
nokorpo (@nokorpo@gamedev.lgbt)

Hiya! Wanna see a sneak peek of the props we're making? Here's a showcase with the props we'll use for the first level!

We can't wait to fully announce the project! 😁

#Godot #Blender3D #gamedev





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30.07.2025 08:36
hefka (@hefka@mastodon.gamedev.place)

Voilà! "Soul", the basic foe from the game. I'm still really early in the dev 😝

So far I'm happy with Godot and I'm glad I finished the development of the first game so I can get rid of Unity.

#bullethell #pixelart #godot #solodev #indiedev





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30.07.2025 07:01
selkcip (@selkcip@mastodon.social)

Idk, probably not a great idea to give a skull in a jar a shotgun





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30.07.2025 04:41
alter_kaker (@alter_kaker@hachyderm.io)

I rewarded myself for doing ok at work by taking some time to implement a simple behavior tree in #Godot for controlling characters in my point-and-click game 😊

I need to come up with some sort of context switching system for it next, to be able to modify the tree when some things happen, that the character can change sequences when needed. Either by selectively clearing the tree or by generating context IDs and failing actions when it doesn't match. Hmm




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30.07.2025 01:09
pikario (@pikario@mastodon.gamedev.place)

Tried to solve that by merging the level's meshes from Trenchbroom into a single one with Blender, but it doesn't do any difference on loading time on PS Vita 🤔 (it may even add 1 or 2 sec)
I was thinking reducing the number of nodes may help, but it seems I was going the wrong way. Tomorrow I will remove one by one the nodes to see if any of them is responsible for a significative part of the loading time 😮‍💨

#psvita #godot #godotengine #gamedev




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29.07.2025 22:16
post (@post@lemmy.ml)

Dev snapshot: Godot 4.5 beta 4

lemmy.ml/post/33858545




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