Starting from NOKOMA 1.9 you can see in a glance where you are in the leaderboard for the day, the week and since game's release. It already helped some of you reaching new heights 🤩
#indiegame #indiedev #gamedev #solodev #Godot #mobilegame #puzzlegame #cozygame

Mon deferred supporte désormais :
✅ La transparence
✅ Le PBR
✅ Les particules CPU.
J'ai dû modifier Godot pour accéder aux data des particules. La modif est minime, et je ne suis pas sûr que la PR soit mergée un jour, mais je suis fier quand même 😊
#Godot #GameDev #IndieDev #screenshotsaturday
My experimental deferred renderer now supports:
✅ Transparency
✅ PBR
✅ CPU Particles.
I modified Godot a bit to access CPUParticles3D data and made my first PR! The change is minor, and I'm not sure if it will ever be merged, but I'm proud nonetheless 😊
#Godot #GameDev #IndieDev #screenshotsaturday
Two hours to close the submissions for GMTK, and I'm trying to download the export templates: 11%
I want to die.
Content warning:Godot question, Boost please <3
OK, so I have a signal that a button is emitting (pressed(), specifically). And I want to connect nodes to that signal, as one does.
How do I do it for many nodes at once? Google is no help, and I can't believe I have to connect however many nodes separately. When I click "Connect" on the signal in editor, it does not let me select multiple nodes.
Hawk Hill Manor
Train was waiting to load Stone.
How much Stone was needed? Zero.
Did Train have Zero Stone? It didn't have an entry for Stone on it's List, so could not check if it had enough.
It needed to verify Stone ( >= 0 ) before it could check if it had enough Coal (10).
"Can't verify Stone. FALSE return. Not leaving yet!"
But you don't need Stone!
Yes, I need Zero or higher Stone. I don't have an entry for Stone, so cannot Confirm.
I spent a very enjoyable morning toying with #Godot while following this Youtube tutorial. This seems like a very accessible #Gamedev tool so far, looking forward to playing with it a bit more while convalescing.
https://www.youtube.com/watch?v=LOhfqjmasi0
Hawk Hill Manor
Train is moving, but there is a problem with cargo.
Somehow, i have the intermediate (while adjusting Goods to Export) and Final (Click "Yes, send these goods") values all talking to the same variable, so when I close the market dialogue, it clears them all, and resets values :(
Need to trace all references, and see if I can rebuild...
Hawk Hill Manor
You'll never guess who's all in a muddle!
Porter can fetch Goods to Export, and deliver to Railway.
Struggling with Logic for sending Train.
And movement code for train - it keeps getting stuck on Colliders.
Tries moving it with Tweens (as per BornCG Platformer), but it slides off my tiny brain.
It just needs to go from point A (Station) to B (City) and back, with correct timings and Inventory Changes
All pointers gratefully received
Recently I started learning pixel art, because I am also learning #Godot and want to eventually make my own games. Creating these little projects has brought me a lot of joy and I hope I can (adhd brain allowing) learn a lot more about it :)

Working on blender-ifying my CSG models! Imported textures from juliovii on itch, feels like I'm moving into the backrooms atm... need to figure out that "art direction" thing.
#ScreenshotSaturday #godot #indiedev #gamedev

Just got my son a book on programming with #Godot. He's been asking about getting back into it. He just turned 11.