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01.08.2025 22:57
ArmouredWizard (@ArmouredWizard@dice.camp)

In my continuing scheme to avoid sorting out Terrain and art/assets, I think I need to get the Railway and External Market working.
Plan: Click Railway Station to get Market Dialogue.
Mark items for import/export (amounts, possibly continuous).
Workers fetch Goods to Export from Stockpiles, and deliver Imports.
Need some system for timings
Also need some kind of Currency

but 1st - Market Dialogue

#godot #godotengine #gamedev




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01.08.2025 22:19
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
To complement the idea of building the supply chain backwards, I'm thinking of making the Railway become less reliable over time.
I think this puts 3 stages on the game:
Early: Import much-needed supplies. Export basic products
Mid: Becoming more self-sufficient. Import less. Export Advanced goods. More profit!
Late: Self Sufficient. Little-to-no import/export. Use Premium Goods locally.

#gamedev #godotengine #godot




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01.08.2025 21:50
simongillespie (@simongillespie@mastodon.gamedev.place)

#Godot rendering using the #GPU in #Linux on a #Quest3

The video I promised. Frame rate is around 10fps.





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01.08.2025 21:36
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
Food chain is working. Fleets of Bakers make the long trek to the Coal Supplies to keep their ovens working. Deliveroo Drivers criss-cross the map delivering the bread.

Ditched the idea of Food Inventories.
Might have the Markets convert Bread (and new Food-Types) into "Meals"
e.g. bread -> 1 Meal, meat -> 2 Meals, maybe even 1 Bread + 1 Meat -> 4 Meals.

Chased down most typos and broken references

#gamedev #godot #godotengine





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01.08.2025 21:23
alextecplayz (@alextecplayz@techhub.social)

Holy shit, what the fuck, this is awesome! Battlefield 6's Portal is using a custom version of Godot Engine to allow players to create user-generated content like maps!

#Godot #GodotEngine #Battlefield #Battlefield6





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01.08.2025 19:59
pablo_fernandez (@pablo_fernandez@mastodon.social)

I want to follow more people that are building games with , or building cool stuff with , or creating , or working on . If that's you, drop me a reply and I'll follow you.

Is still a thing?




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01.08.2025 19:03
alter_kaker (@alter_kaker@hachyderm.io)

So now I want to make this into a #GDExtension. The problem is that I don't know #CPlusPlus... I am going through what's in learncpp.com but it's really oriented towards people who are way less experienced than I am at general programming, which is annoying because I have to skim a lot and it is a waste of time plus there's a risk of missing something important. I looked at some books, but everything I saw seemed pretty heavily oriented towards systems/low-level programming or, if it's a #GameDev book, towards building your own engine, which is not what I need right now. If I wanted to make everything from scratch, I'd just use Rust...

Does anyone have a resource to recommend that would be appropriate? Something that will help me understand the higher level features of C++, classes, interfaces, things to watch out for and things to know... Also how to structure a program, compiling tips, working with macros, etc.

#Godot




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01.08.2025 17:51
Legit_Spaghetti (@Legit_Spaghetti@mastodo.neoliber.al)

In 2008, I said during a meeting to discuss community strategy for an upcoming title "This reddit thing is going to be big, and we should invest some resources into establishing a presence there." They smiled and ignored that idea.

Around 2018 I started saying "We really need to pay attention to federated social media." They rolled their eyes.

In 2021 I said "We should look into Godot development." They chuckled.

GUESS WHO'S LAUGHING NOW!

youtube.com/watch?v=_aws2evvRVw

#GameDev #Godot #GodotEngine




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01.08.2025 17:11
media_dept (@media_dept@mastodon.social)

Just spent ages looking at why my missile wasn't flying. I'd connected on_screen_entered instead of on_screen_exited. Exasperating as these things are, I take a little comfort in the fact that I spotted it (after trying a dozen things!). This has been a good Godot tutorial. I like the way the guy works. We're moving fast and I'm mostly following his thinking.




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01.08.2025 16:15
goedware (@goedware@mastodon.social)

Next GoedWare Game Jam Event: "Limited Shapes Special Edition"!

📅 September 2nd ➡️ September 11th, 2025

🎮 Join the fun! 🎮

👉 itch.io/jam/goedware-game-jam-





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01.08.2025 16:15
goedware (@goedware@mastodon.gamedev.place)

Next GoedWare Game Jam Event: "Limited Shapes Special Edition"!

📅 September 2nd ➡️ September 11th, 2025

🎮 Join the fun! 🎮

👉 itch.io/jam/goedware-game-jam-

#goedwaregamejam #gamejam #itchio #indiegamedev #communitylove #learn #fun #prizes #indiegames #unity #unreal #godot #gdevelop #gamedev #gamedesign





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01.08.2025 12:19
ArmouredWizard (@ArmouredWizard@dice.camp)

Now to rebuild the Food/Hunger system.
I can put Hunger Timers on my Workers, that slowly tick down.
To solve:
- Deliver Meals to Huts
Add a "hauler"/Deliverer worker to Warehouses?
- What counts as Meals
I'm thinking I need to "hardcode" the names of Foods. Unless I overhaul the entire Inventory system to use Resources/ItemClass rather than Strings

#godotengine #godot #gamedev




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