In my continuing scheme to avoid sorting out Terrain and art/assets, I think I need to get the Railway and External Market working.
Plan: Click Railway Station to get Market Dialogue.
Mark items for import/export (amounts, possibly continuous).
Workers fetch Goods to Export from Stockpiles, and deliver Imports.
Need some system for timings
Also need some kind of Currency
but 1st - Market Dialogue
Hawk Hill Manor
To complement the idea of building the supply chain backwards, I'm thinking of making the Railway become less reliable over time.
I think this puts 3 stages on the game:
Early: Import much-needed supplies. Export basic products
Mid: Becoming more self-sufficient. Import less. Export Advanced goods. More profit!
Late: Self Sufficient. Little-to-no import/export. Use Premium Goods locally.
#Godot rendering using the #GPU in #Linux on a #Quest3
The video I promised. Frame rate is around 10fps.
Hawk Hill Manor
Food chain is working. Fleets of Bakers make the long trek to the Coal Supplies to keep their ovens working. Deliveroo Drivers criss-cross the map delivering the bread.
Ditched the idea of Food Inventories.
Might have the Markets convert Bread (and new Food-Types) into "Meals"
e.g. bread -> 1 Meal, meat -> 2 Meals, maybe even 1 Bread + 1 Meat -> 4 Meals.
Chased down most typos and broken references

Holy shit, what the fuck, this is awesome! Battlefield 6's Portal is using a custom version of Godot Engine to allow players to create user-generated content like maps!
#Godot #GodotEngine #Battlefield #Battlefield6
I want to follow more people that are building games with #godot, or building cool stuff with #ai, or creating #startups, or working on #bigtech. If that's you, drop me a reply and I'll follow you.
Is #followfriday #ff still a thing?
So now I want to make this into a #GDExtension. The problem is that I don't know #CPlusPlus... I am going through what's in learncpp.com but it's really oriented towards people who are way less experienced than I am at general programming, which is annoying because I have to skim a lot and it is a waste of time plus there's a risk of missing something important. I looked at some books, but everything I saw seemed pretty heavily oriented towards systems/low-level programming or, if it's a #GameDev book, towards building your own engine, which is not what I need right now. If I wanted to make everything from scratch, I'd just use Rust...
Does anyone have a resource to recommend that would be appropriate? Something that will help me understand the higher level features of C++, classes, interfaces, things to watch out for and things to know... Also how to structure a program, compiling tips, working with macros, etc.
In 2008, I said during a meeting to discuss community strategy for an upcoming title "This reddit thing is going to be big, and we should invest some resources into establishing a presence there." They smiled and ignored that idea.
Around 2018 I started saying "We really need to pay attention to federated social media." They rolled their eyes.
In 2021 I said "We should look into Godot development." They chuckled.
GUESS WHO'S LAUGHING NOW!
https://www.youtube.com/watch?v=_aws2evvRVw
Just spent ages looking at why my missile wasn't flying. I'd connected on_screen_entered instead of on_screen_exited. Exasperating as these things are, I take a little comfort in the fact that I spotted it (after trying a dozen things!). This has been a good Godot tutorial. I like the way the guy works. We're moving fast and I'm mostly following his thinking.
#Godot #godotengine
Next GoedWare Game Jam Event: "Limited Shapes Special Edition"!
📅 September 2nd ➡️ September 11th, 2025
🎮 Join the fun! 🎮
👉 https://itch.io/jam/goedware-game-jam-limited-shapes
#goedwaregamejam #gamejam #itchio #indiegamedev #communitylove #learn #fun #prizes #indiegames #unity #unreal #godot #gdevelop #gamedev #gamedesign

Next GoedWare Game Jam Event: "Limited Shapes Special Edition"!
📅 September 2nd ➡️ September 11th, 2025
🎮 Join the fun! 🎮
👉 https://itch.io/jam/goedware-game-jam-limited-shapes
#goedwaregamejam #gamejam #itchio #indiegamedev #communitylove #learn #fun #prizes #indiegames #unity #unreal #godot #gdevelop #gamedev #gamedesign

Now to rebuild the Food/Hunger system.
I can put Hunger Timers on my Workers, that slowly tick down.
To solve:
- Deliver Meals to Huts
Add a "hauler"/Deliverer worker to Warehouses?
- What counts as Meals
I'm thinking I need to "hardcode" the names of Foods. Unless I overhaul the entire Inventory system to use Resources/ItemClass rather than Strings