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12.05.2025 17:07
camperotactico (@camperotactico@mastodon.gamedev.place)

After writing a couple of devlogs about this prototype on my website, I am now resuming work. I have started a couple of different things: health system, enemy attacks, some basic puzzles...

None of those things are done yet, so I won't go into details until I am happy about how everything is organised. However, I wanted to share this video about nailing because I think it is quite fun and interesting for game design.

#godot #devlog #indiedev #indie #gaming #gamedev





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07.04.2025 16:14
camperotactico (@camperotactico@mastodon.gamedev.place)

I know Kung Fu šŸ„‹

And when I say Kung Fu I mean making a basic Behaviour Tree in Godot 4. This past week I have been quite busy wrapping my head around it, as I struggled quite a bit understanding how to organise and separate the different bits of enemy logic in the project.

I made a simple AI (of the good variety) that consist of the different behaviours:
- Wander inside an area
- Detect Targets
- Chase
- Attack
- Flee
- Center the move area

#godot #ai #BTs #gamedev #indiedev #gaming





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06.04.2025 20:58
camperotactico (@camperotactico@mastodon.gamedev.place)

Some sketches I made on my Nomad for the hammer game. Some of them are ideas for enemies and boss battles, the monkey is a draft of the player character.

#godot #gaming #gamedev #indiedev #supernote





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02.04.2025 15:00
camperotactico (@camperotactico@mastodon.gamedev.place)

New update: I have programmed some objects that have physics and can interact with the player attacks .

You can even aim an object towards another one, or an enemy (for now, I call enemy to the green sphere šŸ˜…) before hitting it with the hammer to make it fly towards it and cause some damage.

#godot #gamedev #indiedev #gaming





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30.03.2025 21:38
camperotactico (@camperotactico@mastodon.gamedev.place)

I finished working on the "aim assist" feature of the game. I recorded a short video using the keyboard to play so that you can see it in action, in the worst case scenario, when only moving in 8 directions.

As long as players are loosely looking at a target, the attack will aim automatically and land even while dolphin diving!

#godot #indiedev #gamedev #gaming





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28.03.2025 17:34
camperotactico (@camperotactico@mastodon.gamedev.place)

Alright, since the last update a couple of things have happened:
First, I added some hit boxes to the player character. Then I wrote a system that checks for collisions when using attacks. Lastly, I have been working on some "enemies" and some feedback effects to check whether hitting stuff with the hammer feels fun and rewarding.

It looks quite promising so far, but I have noticed that aiming at enemies can be tricky at times, so I am going to focus on fixing that next.

#godot #gamedev





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25.03.2025 19:33
camperotactico (@camperotactico@mastodon.gamedev.place)

I updated the character controller to use a state machine as well, and I cleaned up the animation tree a little bit following advice from the replies.

Using the state machine for this controller has eased A LOT the development process. Less bugs, easier to scale and maintain. I can't wait to keep adding new stuff!

So far, since the last update, I added:
- Aerial attacks
- Hammer Throws
- Dolphin dives
- Momentum to certain player moves

#Godot #Gamedev #Game #Indie #Indiedev #Gaming





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22.03.2025 21:57
camperotactico (@camperotactico@mastodon.gamedev.place)

This is my first time using the 'AnimationTree' node, and let me tell you, it was a mess as each new animation complicated my state machine more and more. Hopefully once every mechanic is implemented I will find a way to clean it up, as I am sure I won't be able to maintain this the moment I start working on some other part of the project.

Any suggestions or learning resources is welcome

#godot #animation #gamedev #indiedev





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22.03.2025 21:47
camperotactico (@camperotactico@mastodon.gamedev.place)

For the last couple of days I have been working on this. A prototype for a 3D platformer/ adventure game where players take control of a fella with a humongous hammer.

I am still working on the basic controls for the player character, but I already like how it is shaping. Hopefully next week I will have them all ready to start creating some enemy/environment interactions.

#godot #gamedev #indiedev #linux #gnome #fedora





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05.03.2025 21:07
IngloGamesDev (@IngloGamesDev@mastodon.gamedev.place)

I've uploaded my game Sigma Dice to the Google Play Store! It's a #FOSS solitaire dice game made in the #Godot engine. Feel free to play it and go through the source code.

Hopefully soon I'll have time to add it to Fdroid as well!

play.google.com/store/apps/det

github.com/Inglo-Games/SigmaDi




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23.02.2025 06:53
notes (@notes@transfem.social)

Hi!! I’m Lamb! #gamedev #godot #chiptune #furnacetracker #retro #composer
I am a queer game developer, music composer, artist and animator, and more! I love
retro games and women!!! ​:Fire_Trans:​

I’ve made one game before called ā€œWitch Brew Diveā€ for GBJAM, a Game Boy-themed game jam in 2024. You play as a lil’ witch girl making wizardly potions and eerie concoctions for customers at your witch brew shop! It’s not a complete game, but people seem to like it! I hope one day that I’ll go back, finish, and polish it up.

This website, Transfem Social, looks really neat! It looks like an online place I could really find myself belonging. I hope it will!

In the meantime, I thought that this could be the place I could go to talk about the projects I’m working on.
​:NepSmile:​ For example, right now I’m working on a game about cute trans women!! That’s all I really wanna say about it until the game is further into development. I’m working on it by myself, so it’s a lot to do for one person, but I work on it almost every single day!

(I often wonder what could be done if I had a small team working on the game…)
game dev is…hard……
Unfortunately, during the process of switching to Linux my main hard drive corrupted and (among a LOT of other important things) the game project files have disappeared. So it looks like it’s back to square one!
Yay!!!

This isn’t my first time restarting a project from scratch. Refactoring existing code?
What’s that?? With this opportunity, I believe I’ve solidified a better code implementation of upscaling the visuals and switching between different border options. I’ve even made a screenshot feature! Hopefully, this code will be easily reusable in future projects. 😤

I hope people will find what I do interesting and maybe even inspiring. I am certainly inspired by others and I would love to talk about stuff like game dev, music, and more in the future!
Feel free to leave comments and say hi!! ^_^

#lambgamedev





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20.12.2024 00:26
w (@w@video.mycrowd.ca)

Learning Godot - From Scratch

video.mycrowd.ca/w/x6K2mAKazxQ




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