godot

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16.08.2025 10:04
jupiter (@jupiter@mastodon.gamedev.place)

Those fucking, fucking, cursed #Godot .uid files.

Can't even refactor a class name in Rider (yes, in Godot mode) without hard-breaking my scenes, requiring manual intervention (that the dependency correction dialog cannot perform - so I need to edit the files myself).

This implementation is so infinitely dumb and destructive.

Maybe it's really time to start my own Godot fork.

With Black Jack, and with a proper .uid database.




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16.08.2025 05:00
VioletAutuum (@VioletAutuum@mastodon.social)

Hey everyone I've made my first real game with some friends for a game jam, it would be awesome if you guys played it and tell me what you think :>

itch.io/jam/bog-jam-summer-202





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16.08.2025 04:50
nuzcraft (@nuzcraft@mastodon.gamedev.place)

hey friends I posted on my blog for the first time in a while - my latest projects Swarmed! and messing with the prismRL engine for Love2D + some other cool stuff nuzcraft.com/blog/20250814-pri

sending it out on substack next week y'all get it early #GameDev #IndieDev #Blog #Godot #GodotEngine :godot: #Love2d #Prism




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16.08.2025 04:26
BattleOfHill70 (@BattleOfHill70@mastodon.social)

Playing with the Godot voxel demo, accidentally made each chunk a graph





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15.08.2025 22:48
jean_jarno (@jean_jarno@piaille.fr)

J'ai commencé le gamedev sur Godot il y a 3 jours, je suis complètement obsédé j'en dors plus !!!!! Incroyable ce moteur, nouvelle passion unlocked. Petit aperçu du bébe prototype :
#godot #gamedev





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15.08.2025 22:42
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
Is it time for a complete rewrite yet?
And by "complete rewrite", I mean a frantic copy/paste, with minor adjustments to namings.

I need to find a way of covering the map with detritus that must be cleared before farming and expansion is possible - the plan being to force the backwards supply-chain. e.g. Start by importing Meals. Then build a Bakery (import fruit and flour). Then a windmill (import grain)
Eventually, your own Farm and Orchards!

#gamedev #godot #godotengine




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15.08.2025 22:26
marwi (@marwi@mastodon.gamedev.place)

Added the first #godot update to Needle Radio - it processed a 200k diff from the last week

needle.tv/episode/godot-weekly




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15.08.2025 22:23
marwi (@marwi@mastodon.gamedev.place)

First #godot episode on Needle Radio processing a 200k diff for changes within the last week.

needle.tv/episode/godot-weekly




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15.08.2025 22:15
ArmouredWizard (@ArmouredWizard@dice.camp)

Hawk Hill Manor
Train is proving problematic.
Mostly working, but some issues if trying to export more Goods than you have.
Also can't alter/cancel Import/Export orders.
I think I've got some solutions, but too hot and tired to try them.

#gamedev #godot #godotengine




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15.08.2025 22:00
alter_kaker (@alter_kaker@hachyderm.io)

@pablo_fernandez now I'm stepping through the #GDScript parser...

Oy vey,ַ I just wanted to declare my types without the restrictions of declaring them in GDScript...

#Godot




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15.08.2025 21:40
r (@r@fed.brid.gy)

the sigil of chaos makes everything a bit less predictable... (still very happy about bending my turn manager script to include this) #godot #gamedev





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15.08.2025 21:32
gurkenlabs (@gurkenlabs@fosstodon.org)

#GameDev is too easy.
#godot





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