Instead of sharing your Steam early purchases, download NOKOMA on your phone and share a screenshot! 👀 🤭
#indiegame #indiedev #gamedev #solodev #godot #wholesomegame #puzzlegame

¿Cómo, que Wplace ha llegado a Twitch?
Pues llegó hace un par de años y por petición popular lo voy a publicar!
¡Venid a dibujar, a charlar sobre #gamedev, #godot, #raspberrypi o lo que sea!

I love working with #pixelorama and it is completely built in #godot.
Tips of the day.
1) You can find the "spray tool" within the pencil tool.
Use a pencil > 1px and set the density to something like 5%.
This works like the spray tool from #aseprite
2) You can change the brush by clicking on the icon left to the size slider.
3) You can write plugins for pixelorama using the godot pck-files.
https://docs.godotengine.org/en/stable/tutorials/export/exporting_pcks.html

Yeah... sorry but I still prefer the boxy blue layout. It makes it easier to tell what I'm clicking on.

OMG after 1 year Hyper Land Gaiden is finally out! Damn this is so exiting, I'll hope you will like the game - https://gamejolt.com/games/hgr/966466 and here big post about release - https://gggdeff-c.itch.io/hyper-land-gaiden/devlog/1004233/release-of-hyper-land-gaiden #gamedev #indiedev #indiegame #HGLOC #godot
I really really love using this with the #godot tilemaplayers. Did you know that you can save patterns to a tileset? You can easily mirror or rotate them as well! Very handy. #godottip

在b站刷到一则转载ytb的影片,主题是分析游戏行业为什么排斥使用 #Godot 开源引擎
评论里果不其然又是顺直男恶臭,张嘴又开始炮轰DEI
讽刺的是他一边炮轰开源社区拥抱DEI,一边又抱怨「大公司资源丰富自然会选择服务支持更好的商业引擎,有问题随叫随到;开源社区应该多去服务小团队需求」
旁友,在强势群体占尽优势的时候要求社会有意识地向弱势群体倾斜资源提供照顾,这就是 #DEI 。
Has anybody else encountered it as well and know what to do? I can't find any y-sorting toggle on node
(Also yes I'm a gamedev noob please don't me mean to me in the replies. I'm avoiding reddit for fear of that)
(3/3)
Y sorting doesn't work on any of my tilemap layers(even if they have y sort enabled) unless they are all under a tilemap with y sorting enabled. Searching this issue only get me reddit and stak overflow results saying that tilemap is now deprecated and nobody else mentions having this issue.
(2/3)
I'm making this post in english because I think it will make it easier for me to find someone who knows the answer.
So tilemaps are deprecated in godot 4 and instead I should use tilemap layers under a node correct? Ok I'm doing that, Bbut there is a problem:
Sign up for "Intro to Godot", an online workshop on August 18 being lead by Halifax gamedev Daniel Nascimento through the Hand Eye Society!
https://www.eventbrite.ca/e/intro-to-godot-tickets-1411356187349
By far the biggest issue I've encountered with #godot so far is that it doesn't support working in a #perforce workspace.
I'm sure people here will want to reply with a FOSS rant, but the truth is to become a major #gamedev tool you need to support p4; it is what 90% of the industry uses, and for good reason.
Git is absolutely terrible at handling large/binary files (which was an intentional design decision).